I think this looks pretty cool, haven't seen many mods doing this.
I think this looks pretty cool, haven't seen many mods doing this.
a bit unrelated to the opinion you are asking for, as it has been covered by pvpscene:
I was wondering about your workflow between maya and o2, if you are willing to share that information, here or on the editing part of the forums.
Spoiler:

Sure. There is noneI work only in Maya.
fragOut Studio www.fragoutstudio.com
Perhaps you can elaborate on your statement? Any proof (repro), details, specifics etc?
We take great care of (script) performance - yet obviously there can be bugs - which we gladly solve when known.
Scripts are one of the least expected sources of lag these days, as since ArmA2 scripts run scheduled and do not affect FPS in the same way as was the case in ArmA1 and OFP.
It's also rather easy to proof - simply leave out CBA_extended_eventhandlers.pbo to disable all ACE scripting.
Last edited by Sickboy; Mar 11 2011 at 08:29.
A.C.E. Advanced Combat Environment
Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

In terms of animation, I would say that scripts actually do influence the pace of the game and any desync. Although I believe this is not an issue in COOP gaming the split seconds in PvP have major impact. I can't really prove it other way than empirically.
Last edited by Smookie; Mar 11 2011 at 10:02.

Last edited by PuFu; Mar 11 2011 at 10:38.
Pardon my complete ignorance - any chance youll ever incorporate hit and maybe new killed animations?
![]()
~The bearly literate pugilist~
Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829
Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!
Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666
Spoiler: