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Thread: PvP Animation replacement/enhancement pack

  1. #11
    Master Sergeant Militantsausage's Avatar
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    I think this looks pretty cool, haven't seen many mods doing this.

  2. #12
    First Lieutenant PuFu's Avatar
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    a bit unrelated to the opinion you are asking for, as it has been covered by pvpscene:
    I was wondering about your workflow between maya and o2, if you are willing to share that information, here or on the editing part of the forums.

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  3.   Click here to go to the next Developer post in this thread.   #13
    Sure. There is none I work only in Maya.
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  4. #14

  5. #15

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    Quote Originally Posted by Smookie View Post
    At the moment, no scripts (lets hope it stays that way - script are bad and lag -> ACE)
    Perhaps you can elaborate on your statement? Any proof (repro), details, specifics etc?
    We take great care of (script) performance - yet obviously there can be bugs - which we gladly solve when known.

    Scripts are one of the least expected sources of lag these days, as since ArmA2 scripts run scheduled and do not affect FPS in the same way as was the case in ArmA1 and OFP.
    It's also rather easy to proof - simply leave out CBA_extended_eventhandlers.pbo to disable all ACE scripting.
    Last edited by Sickboy; Mar 11 2011 at 08:29.
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  6.   Click here to go to the next Developer post in this thread.   #16
    In terms of animation, I would say that scripts actually do influence the pace of the game and any desync. Although I believe this is not an issue in COOP gaming the split seconds in PvP have major impact. I can't really prove it other way than empirically.
    Last edited by Smookie; Mar 11 2011 at 10:02.

  7. #17
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Smookie View Post
    Sure. There is none I work only in Maya.
    i know, question is about the way you're getting the animation from maya to o2.

  8.   Click here to go to the next Developer post in this thread.   #18
    Quote Originally Posted by PuFu View Post
    i know, question is about the way you're getting the animation from maya to o2.
    I am not. I am using rtm plugin created by teaCup, which generates rtm files.

  9. #19
    First Lieutenant PuFu's Avatar
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    Quote Originally Posted by Smookie View Post
    I am not. I am using rtm plugin created by teaCup, which generates rtm files.
    here we go, that's what i was wondering about. I though you've been messing with the bianm (.anim file)
    Last edited by PuFu; Mar 11 2011 at 10:38.

  10. #20
    Pardon my complete ignorance - any chance youll ever incorporate hit and maybe new killed animations?

    ~The bearly literate pugilist~

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