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Thread: PvP Animation replacement/enhancement pack

  1.   Click here to go to the next Developer post in this thread.   #1

    Custom ArmA2 CG (PvP) Animation replacement/enhancement pack

    As promised we are releasing yet another version of the animation mod (we feels weird, but Reezo has done an awesome job putting scripts together and doing tons of tests on the pack as well as gave pack of interesting ideas that he well deserves the credit not less than I do for the whole work). Due to lack of time however, this is a Release Candidate version as it will contain some new bugs, hopefully fixing the old ones. It does NOT contain new calibration missions so please scrim through controls in the readme or on the wiki page @dev-heaven to get an idea of what and when to press (For instance climbing over obstacle will trigger only when close to a climbable fence and back to wall will work with most of chernarussian/takistani buildings and fences however it might fail to work at custom islands). Refer to Reezos highlights video for more information



    Here is an extract from readme
    ----------------------------------------------
    3. Release notes
    ----------------------------------------------
    v0.25 RC1 comes out as a two-addon pack wihtout any new missions, adding new feature to the modification - long awaited scripts. The anim manager, as we like to call it, controls which animations can be played and when, as well as facilitates the use of some of the controls. The latter part is however experimental and might chance with RC2 about to happen in the beginning of July. Please let us know what you think of the changes at our project website as well as on the BIS official forums.

    S&R
    DOWNLOAD v0.25 RC1 @dev-heaven pass: red

    HOTFIX: CBA is REQUIRED to run this mod.

    PS There are some more hidden and small stuff to be discovered in the mod, including new animations for jogging with weapon down or improved climbing stuff
    Last edited by Smookie; Jun 26 2011 at 19:10. Reason: new update
    anims

  2. #2

    Thumbs up

    Good stuff:

    • Faster grenade lob
    • Forward roll
    • Faster mag reload
    • Most new stance look good



    Needs work:

    • Promo video (also) in 1st person view
    • Head bob disabled in promo video
    • (New) Moving to crouch is too fast
    • Lean a bit too fast now
    • Stand/crouch to movement transition (default) is too slow
    • Crouch to stand (default) is too slow
    • Laying to crouch a bit too slow
    • Crouch/Standing to laying down is too slow
    • Walk (anim && speed) looks too fast



    You should use RC1.58 or better plus latest beta as base to test your stuff
    to have the BI tweaks as base.

  3. #3
    Warrant Officer Slatts's Avatar
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    love it!

    nice work


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  4. #4
    First Sergeant M1n1d0u's Avatar
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    yeah nice work , i can slide like crysis 2 ! lool

  5.   Click here to go to the next Developer post in this thread.   #5
    On Xeno's request I clarify:

    Quote Originally Posted by Xeno
    Scripts alone do not cause lags, it's what some people without scripting knowledge or how the ArmA engine works (scheduled, non scheduled environments) do.
    Quote Originally Posted by pvpscene
    Needs work:

    • Promo video (also) in 1st person view
    • Head bob disabled in promo video
    • (New) Moving to crouch is too fast
    • Lean a bit too fast now
    • Stand/crouch to movement transition (default) is too slow
    • Crouch to stand (default) is too slow
    • Laying to crouch a bit too slow
    • Crouch/Standing to laying down is too slow
    • Walk (anim && speed) looks too fast



    You should use RC1.58 or better plus latest beta as base to test your stuff
    to have the BI tweaks as base.
    ad.1-2.
    ad 3. do you mean the slide? I can slow it down a little bit but it feels natural (the interpolation might be too fast tough)
    ad 4. Leaning is default, might decrease speed though
    ad 5-8 Transition will have their speeds increased by around 20%
    ad 9 Might decrease a little, again the speed was taken from video of me walking with the same pace


    I will convert to 1.58 once its released
    Last edited by Smookie; Mar 10 2011 at 20:02.

  6. #6
    1.58 RC is available since two weeks; tweaked anims in beta from today.
    Next one/two is said to be release of 1.59.

  7. #7

    Thumbs up

    Impressive!
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  8.   Click here to go to the next Developer post in this thread.   #8
    1.59 i meant!

  9. #9
    The stance changes look very dodgy.

  10.   Click here to go to the next Developer post in this thread.   #10
    Quote Originally Posted by Celery View Post
    The stance changes look very dodgy.
    Rog. However, I do not plan on further working on these, perhaps will do some minor changes to the body movement.

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