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Thread: ARMA 2: OA beta build 78888

  1. #51
    It would be great if proper reloading animations could be implemented. Otherwise players very often get the wrong impression how long it takes to reload a weapon or launcher in combat/under fire.
    Some reloading times for AI + players that need a few changes are imho:
    all heavy machineguns + heavy sniper rifles - add 2-3 seconds to reload the magazine
    AA manpads and heavy AT's aswell as the static AA/AT - add 4-6 second to reload the missile
    medium AT's (eg MAAWS) - add 2-3 second reloading delay

    Maybe a userfriendly config tool could help here to find the "best" compromise for most players?

  2. #52
    Still a little problem with grenade throwing animation. Player will do the throwing animation twice if player click the mouse twice after the last grenade is thrown and the second time throwing just threw nothing.

    What's more, rifle still moves away from player's hands when player is circling prone in the third person view.

    AI still response slow in close combat who will wait for a while to indentify enemies in close distance.

  3. #53
    Quote Originally Posted by Maruk View Post
    * prone to stand is ok
    Prone to stand is NOT OK. Not OK at all.
    It feels like you are carrying a backpack full of feathers, BF2 animation speed.

    Going from prone to stand should be slow with 20-30 KGs on the back and here you just jump up in a blink of an eye

  4. #54

  5. #55
    Actually the speed prone to stand is acceptable if the soldier is light armed, but I think it should slower when unit is heavy armed, for example the unit is carrying the rucksack of mini-tripod.

  6. #56
    Unfortunately the engine so far does not include weight as an element. As long as it does not,
    it is obvious that compromises need to be made.

  7. #57
    These new animation speeds are in very good balance between the old and 1.58RC imho.

    Also, the Defunkt's idea about always having to reload the AT launchers after switching to it sounds really good to me for balancing out the new faster weapon switching.

  8. #58
    Quote Originally Posted by PvPscene View Post
    Not every unit has 20-30 KGs on the back.
    Most of them do, considering that backpack is on most of the time.

  9. #59
    do you coop players all play with 3rd on ALL the time?????

    for a bunch of people that complain relentlessly about realism and animation speed you must be playing in 3rd to see the anims to complain about them.

    jeesus H christ talk about hypocrasy

  10. #60
    Quote Originally Posted by RN Escobar View Post
    do you coop players all play with 3rd on ALL the time?????

    for a bunch of people that complain relentlessly about realism and animation speed you must be playing in 3rd to see the anims to complain about them.

    jeesus H christ talk about hypocrasy
    are your teammates and enemies invisible?????

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