Page 2 of 7 FirstFirst 123456 ... LastLast
Results 11 to 20 of 68

  Click here to go to the first Developer post in this thread.  

Thread: ARMA 2: OA beta build 78888

  1. #11

  2. #12
    Thanks for the new beta.

    Hint for MP players: Not compatible to 1.57 servers, just tested

  3. #13
    Quote Originally Posted by Ginger McAle View Post
    Thanks for the new beta.

    Hint for MP players: Not compatible to 1.57 servers, just tested
    So if 1.58RC and this beta are installed there is no way going to 1.57 server unless someone wants to go there so badly that installins older beta that allows 1.57 server joining.

    BTW. Grenade bug was currently #4 in highest voted bugs, before it was fixed. So don't forget to vote for things that matter to you.

  4. #14
    Notorious TINY title gang member colossus's Avatar
    Join Date
    Oct 27 2003
    Location
    No(r)way
    Posts
    3,690
    I too feel the animations are still a bit too fast. Close to 1.5x-2.0x in speed. But I guess I can meet halfway (this beta being halfway) if most of us think this is a good animation speed.
    If I want to get spesific it was mostly the "Stand to crouch" that annoyed the heck out of me, but in return I'd say the "Prone to stand" was fairly ok.
    Favours multi-distribution. Neutral against Steam.
    A3: Confirmed features | A3: Wishes & ideas | DayZmod.com | ArmedAssault.info | ArmAholic.com

  5.   Click here to go to the next Developer post in this thread.   #15
    BI, CEO Maruk's Avatar
    Join Date
    Jun 29 2001
    Location
    Prague, Czech Republic
    Posts
    1,091
    Saying "the animations" is really not very informative. It is important to be specific. There are thousands of animations in the game, some are the same now as they were in 157, some are faster, some are slower...

    So the only real feedback here really is:

    * stand to crouch is too fast
    * prone to stand is ok

    (at least that is how I read your post).

    Quote Originally Posted by colossus View Post
    I too feel the animations are still a bit too fast. Close to 1.5x-2.0x in speed. But I guess I can meet halfway (this beta being halfway) if most of us think this is a good animation speed.
    If I want to get spesific it was mostly the "Stand to crouch" that annoyed the heck out of me, but in return I'd say the "Prone to stand" was fairly ok.
    Marek Spanel - CEO www.bistudio.com

  6. #16
    The non-sprint run is a bit too fast (19.8 km/h). I found that the 17.8 km/h run in the RC was quite good because there was more difference between that and sprint (23.2 km/h). A slower regular run combined with less stamina loss would be perfect.

    The stance transitions are spot on because now it's just as fast as the alternative way of tapping forward and changing stance during the first step, although I do find the stand-crouch foley sounds pointless because they never matched what the legs did in the first place, and the alternative method is silent when done correctly.

    The throwing animations need the most work. All stances with all weapons should take the same time to throw a grenade. The 1.58 RC standing with rifle throwing time was good. Instead of disabling running throw altogether, I'd rather see it fixed.
    Last edited by Celery; Mar 10 2011 at 13:25.

  7. #17
    Chief Warrant Officer Beagle's Avatar
    Join Date
    Jun 30 2001
    Location
    Holy Roman Empire
    Posts
    3,386
    Switching to lauchers still looks and plays out a bit off considering that the "avatar" handles 9kg of a MAAWS or the 16kg of a Javelin like it's just paper moch up models of the weapon. And reload is ridicoulous fast for rpgs and lauchers, but that for sure not a animation issue.
    Last edited by Beagle; Mar 10 2011 at 13:53.

  8. #18

  9.   Click here to go to the next Developer post in this thread.   #19
    BI Developer Zipper5's Avatar
    Join Date
    Apr 16 2006
    Location
    Czech Republic
    Posts
    5,279
    Author of the Thread
    The launcher-related speeds appear to be back to how they were before the 1.58RC, Beagle. If they're too fast for you, well, then they've always been too fast.

  10. #20
    i also think that the animation for equipping launchers are way too fast, are you sure they are same as in 1.57 Zipper5?
    the jogging speed is a little too fast now, it was perfect in 1.58rc.

    iam very happy with the other animations, they look and feel good.

Page 2 of 7 FirstFirst 123456 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •