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Thread: MP player and server stats

  1. #31
    Quote Originally Posted by Sickboy View Post
    Hmm they are based on the sum of numplayers gspy field for the active servers. Will investigate, thanks for the headsup.
    I see, for which games?
    Just arma2?
    That explains the difference in our long term stats as I only record servers which are not in 'waiting' state for long term history. But there seems to be a difference in players now also which I also count as sum of numplayers.

  2. #32
    If I compare between 2 monitoring systems, the one I shared the links to shows about 500-1000 players more than my other system, however the former includes non-dedicated servers, and the latter only dedicated servers, so that difference should be explained there.

    Were you referring at the total online players, or the DayZ online players, or perhaps other numbers?

    ---------- Post added at 12:49 ---------- Previous post was at 12:47 ----------

    Quote Originally Posted by zyklone View Post
    I see, for which games?
    Just arma2?
    That explains the difference in our long term stats as I only record servers which are not in 'waiting' state for long term history. But there seems to be a difference in players now also which I also count as sum of numplayers.
    It's tracking ARMA2, ARMA2OA and TAKONH at this time. TAKONH numbers should be neglible though.
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  3. #33
    Ok, I suspect the difference is probably then most likely related to how quickly servers which are no longer responding are counted as active.
    I probably just use a shorter timeout there.

  4. #34
    Quote Originally Posted by zyklone View Post
    Ok, I suspect the difference is probably then most likely related to how quickly servers which are no longer responding are counted as active.
    I probably just use a shorter timeout there.
    I suspect the same, but i'll see to improve it in any case. Thanks again.

    ---------- Post added at 13:25 ---------- Previous post was at 13:10 ----------

    Oh btw im combining Master Server Query output (most of the info except players, or multipacket support afaik) together with direct socket connections.
    So if direct socket fails for whatever reason, im still counting the actual data as available from the master server - do you do the same?

  5. #35
    Over 10.000 players currently! http://stats.six-updater.net/stats/history
    DayZ reached a new record as well, over 7000 concurrent players!

    ---------- Post added at 19:18 ---------- Previous post was at 19:14 ----------



    The following stats are dedicated-server only:

    Overall Stats




    DayZ Stats




    Wider:

    Last edited by Sickboy; May 20 2012 at 17:45.

  6. #36
    New records;
    Over 14k concurrent players reached recently.
    And over 200k unique player names recorded while tracking for some weeks.

    Last half year: http://stats.six-updater.net/history_half_year
    Last month: http://stats.six-updater.net/history_month
    Last week: http://stats.six-updater.net/history_week
    Last 24hr: http://stats.six-updater.net/stats/history

    Stats for several Mods and Overall:


    Several stats for Mod usage in general, and gamemodes:


    Please consider these stats of Alpha quality, monitor frequency and other accuracy is still being improved.
    Last edited by Sickboy; Jun 11 2012 at 17:45.

  7. #37
    Nearly 24.000 players on ARMA yesterday! http://stats.six-updater.net/history_month

  8. #38
    Had to find my password so I could login and say, epic.

    Wasn't long ago I was wondering/thinking deeply about these things. As always, keep up the great work!

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