Congratulations on the release.
I do what I always do when I download a new mod. I play the Battlefields mission. The infantry is nicely spread out and the DSAI and new sounds are working. My squad soon spots an enemy BMP so the AT guy opens fire but misses! He dies from enemy fire and I see a squad member grab his launcher, move and fire at the BMP! Meanwhile I am putting rounds down range. As I am moving I press R to reload expecting stop and do so but my guy reloads on the move. That was a nice surprise.
I only got to play for about 10 mins but it looks really good so far. Keep up the great work.
Originally Posted by Rellikki
You might want to re-work the documentation - installation.html - it seems to indicate FDF is needed.
Originally Posted by batis4
Good luck on the mod, Batis.
Thank you for the comments as we are really relieved to hear that our mod isn't a waste of hard work for the OFP community aswell! Thank you!
Yeah, we released the documentation in a hurry so we accidentally forgot to left the FDF indication there. Ignore it, it doesn't have no meaning there.
Thank you, I'll send the message to Wiineri also!
Last edited by batis4; Mar 8 2011 at 08:30.
Führer - SJ-Studios ▓ Binmod - Project Leader
Grab the new Binmod Beta v. 0.98!
Is the mod safe to install? Will it not overwrite my original OFP files? Does it need any workaround?
Just install it to a Binmod folder on your desktop. Then move it into your ofp directory.
Yes, it's safe to install - see the first post for the instructions. It is not safe to play, however - the enemy AI can really "reach out and touch you!"
Interesting. I wasn't tracking forum and what a suprise
So - install to desktop and then make folder called "binmod" or the names it's not important?
Thank you for your compliment.
Originally Posted by Bielow
Make an empty folder to your desktop, then install the files via installer to that folder and move it to your OFP root directory.
I played a while your mod (it seems for now to be absolutely new quality here ) and I detect same problems as mentioned by others.
Firstly I extracted everything in @binmod folder and copied it into OFP directory (nothing special - just like other mods) and then extracted three JAM's pbo's into @binmod/addons/.
But when I noticed missing sounds problem I renamed mod folder to binmod (without "@"). Sounds appears! Now almost everything works.
But I am still getting error "No entry 'config.cpp/cfgweapons.Jam_45ACP_UMP_25SDMag'" after game launch.
Moving JAMs from modfolder to Res/Addons/ doesn't help.
OFP will never die.