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Thread: Binmod Release Thread

  1. #241
    Sergeant batis4's Avatar
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    Quote Originally Posted by NacroxNicke View Post
    Any news?

    Greetings
    0.99 will be released within a few weeks. It will include new unit models for some infantries that you gave, 3D sights for pistols, fixed animations for 3D sights, lodneeded added for Berghoff's objects to help keeping a constant fps, on-the-fly adjustable hand grenade throwing power, Berghoff's objects to all BIS islands + some other things.

    Führer - SJ-Studios ▓ Binmod - Project Leader
    Grab the new Binmod Beta v. 0.98!

  2. #242
    Quote Originally Posted by batis4 View Post
    ... Also, we have been thinking of making a "mini side mod thingy" for Binmod in style of the infamous DayZ mod for ArmA 2, but nothing on that case has been decided yet... it firstly has a list of difficulties to tackle...

    Regards.
    DayZ in OFP? its possible? ofcourse not the same like in Arma2 but...

  3. #243
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    Quote Originally Posted by tom34 View Post
    DayZ in OFP? its possible? ofcourse not the same like in Arma2 but...
    No, I'm afraid it's not possible. Check the other threads of discussion about it if you'd like to know. But we will publish a SP dynamic mission in style of zombie survival if anybody is interested.

  4. #244
    Quote Originally Posted by batis4 View Post
    No, I'm afraid it's not possible. Check the other threads of discussion about it if you'd like to know. But we will publish a SP dynamic mission in style of zombie survival if anybody is interested.
    I'm afraid it's possible. ;)

  5. #245
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    Quote Originally Posted by qbt View Post
    I'm afraid it's possible.
    Looks promising, good luck!

  6. #246
    How about converting some fired eventhandlers scripts to sqf?

    I was looking at the fired.sqs scripts, and they have large lines of ammo checks, they could be easily reemplaced by some faster sqf scripts, for example

    ...
    _puhuja = "logic" createvehicle position _shooter
    _puhuja setpos getpos _shooter
    ?(_Ammo == "Nato556x45"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "Nato762x51"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "Nato762x51s"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "M60Bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "Sov545x395"): _puhuja say "BIN_SonicCrack545x39Far2"
    ?(_Ammo == "Sov762x39"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "PKBullet"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "terroauto"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "terrosingle"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "Sov762x54"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "Sov762x54s"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "Sov762x25"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "para9x19"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "maka9x18"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "brow765"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Sov762x25Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "para9x19Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "maka9x18Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "brow765Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_M4_Single_bullet"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "LSR_M4_Full_bullet"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "LSR_M16_Single_bullet"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "LSR_M16_Burst_bullet"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "LSR_SAW_MG_bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "LSR_M240_bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "LSR_SR25bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "LSR_M14bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "LSR_M24bullet"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "LSR_HK_Single_Bullet"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_HK_Full_Bullet"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_UMP_Single_Bullet"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_UMP_Full_Bullet"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_Socom_Bullet"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "LSR_Socom_Bullet45"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "BurstSov545x395"): _puhuja say "BIN_SonicCrack545x39Far2"
    ?(_Ammo == "BurstSov762x39"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "BurstNato556x45"): _puhuja say "BIN_SonicCrack556x45Far2"
    ?(_Ammo == "BurstNato762x51"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "BurstNato762x51s"): _puhuja say "BIN_SonicCrack762x51Far2"
    ?(_Ammo == "BurstSov762x54"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "BurstSov762x54s"): _puhuja say "BIN_SonicCrack762x54Far2"
    ?(_Ammo == "BurstSov762x25"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstpara9x19"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstmaka9x18"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstbrow765"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "BurstSov762x25Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstpara9x19Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstmaka9x18Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    ?(_Ammo == "Burstbrow765Pistol"): _puhuja say "BIN_SonicCrack9x18Far2"
    [_puhuja] exec "\binmod\things\soniccrack.sqs"
    goto "nocrack"
    ...
    To something like this

    (Preprocessed sonicfunc.sqf as sonicfunc)
    ...
    _puhuja = "logic" createvehicle position _shooter
    _puhuja setpos getpos _shooter
    [_Ammo,_puhuja] call sonicfunc
    [_puhuja] exec "\binmod\things\soniccrack.sqs"
    goto "nocrack"
    ...
    Sonicfunc.sqf
    _Ammo = _this select 0;
    _puhuja = _this select 1;

    if(_Ammo == "Nato556x45")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "Nato762x51")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "Nato762x51s")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "M60Bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "Sov545x395")then{_puhuja say "BIN_SonicCrack545x39Far2"};
    if(_Ammo == "Sov762x39")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "PKBullet")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "terroauto")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "terrosingle")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "Sov762x54")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "Sov762x54s")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "Sov762x25")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "para9x19")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "maka9x18")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "brow765")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Sov762x25Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "para9x19Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "maka9x18Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "brow765Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_M4_Single_bullet")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "LSR_M4_Full_bullet")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "LSR_M16_Single_bullet")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "LSR_M16_Burst_bullet")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "LSR_SAW_MG_bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "LSR_M240_bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "LSR_SR25bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "LSR_M14bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "LSR_M24bullet")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "LSR_HK_Single_Bullet")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_HK_Full_Bullet")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_UMP_Single_Bullet")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_UMP_Full_Bullet")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_Socom_Bullet")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "LSR_Socom_Bullet45")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "BurstSov545x395")then{_puhuja say "BIN_SonicCrack545x39Far2"};
    if(_Ammo == "BurstSov762x39")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "BurstNato556x45")then{_puhuja say "BIN_SonicCrack556x45Far2"};
    if(_Ammo == "BurstNato762x51")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "BurstNato762x51s")then{_puhuja say "BIN_SonicCrack762x51Far2"};
    if(_Ammo == "BurstSov762x54")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "BurstSov762x54s")then{_puhuja say "BIN_SonicCrack762x54Far2"};
    if(_Ammo == "BurstSov762x25")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstpara9x19")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstmaka9x18")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstbrow765")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "BurstSov762x25Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstpara9x19Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstmaka9x18Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    if(_Ammo == "Burstbrow765Pistol")then{_puhuja say "BIN_SonicCrack9x18Far2"};
    Or maybe it can be reemplaced by lines like this:

    ...
    (predefined _ammoarray in script)
    _ammoarray = ["Sov762x25","para9x19","maka9x18","brow765","Sov76 2x25Pistol","para9x19Pistol","maka9x18Pistol","bro w765Pistol","LSR_HK_Single_Bullet","LSR_HK_Full_Bu llet","LSR_UMP_Single_Bullet","LSR_UMP_Full_Bullet ","LSR_Socom_Bullet","LSR_Socom_Bullet45","BurstSo v762x25","Burstpara9x19","Burstmaka9x18","Burstbro w765","BurstSov762x25Pistol","Burstpara9x19Pistol" ,"Burstmaka9x18Pistol","Burstbrow765Pistol"]

    ....
    if(((_x==_Ammo) count _ammoarray)>=1)then{_puhuja say "BIN_SonicCrack9x18Far2"};
    ...
    (Semantic could be wrong (?))

    Also, I noticed that the handler for the optics detach and attach could be reworked as a sqf, as it checks a lot of stuff in a small time and can lag a lot in a large mission. Same with some lines of the fired script

    (Like this one: ?(_Weapon != "RPGLauncher" AND _Weapon != "LAWLauncher" AND _Weapon != "AT4Launcher" AND _Weapon != "CarlGustavLauncher" AND _Weapon != "RPG7Terro" AND _Weapon != "ICPRPG2" AND _Weapon != "ICPRPG7" AND _Weapon != "ICPRPG7v" AND _Weapon != "ICPRPG16d" AND _Weapon != "ICPRPG2" AND _Weapon != "ICPRPG26" AND _Weapon != "ICPRPG18" AND _Weapon != "ICPRPG29" AND _Weapon != "LSR_SmawLauncher" AND _Weapon != "LSR_LAWLauncher" AND _Weapon != "LSR_CarlGustavLauncher" AND _Weapon != "LSR_AT4Launcher"): goto "skipbackblast")


    Overall I like the work made on the scripts and the effort to make it mp compatable, but there are small parts that when reworked can make this more performance compatable : D

    Greetings!


    -EDIT-

    Also, I noticed that you guys used the 1.52 version of the Hyk pack to get around with the facestex stuff, but there is also an 1.53 version without facestex that fixes some models problems and adds a ranger version of the units

    http://ofp.gamepark.cz/index.php?showthis=7763
    Last edited by NacroxNicke; Jun 17 2012 at 02:03.


  7. #247
    no news ):?

  8. #248
    Sergeant batis4's Avatar
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    Quote Originally Posted by NacroxNicke View Post
    no news ):?
    Wiineri's hard drive broke up, so it will take a while to get the next update on-line. Most likely those scripts will be converted to sqf format. Thanks for the advice.

  9. #249
    Anyhow, I just realized that in the lines "_puhuja say "whatevercrack"" there is no "goto "loop2"" so it keeps checking until the end all the others ammo types, that's a really performance hog

  10. #250
    Quote Originally Posted by batis4 View Post
    0.99 will be released within a few weeks. It will include new unit models for some infantries that you gave, 3D sights for pistols, fixed animations for 3D sights, lodneeded added for Berghoff's objects to help keeping a constant fps, on-the-fly adjustable hand grenade throwing power, Berghoff's objects to all BIS islands + some other things.
    Where is 0.99?

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