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Thread: Binmod Release Thread

  1. #201
    Sergeant batis4's Avatar
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    Quote Originally Posted by JdB View Post
    Not at all, haven't even had time to unpack it yet. Might be a few days before I get a chance to play, weekend and all.
    Sure!

    Hotfix has been uploaded. Check post #193.
    Last edited by batis4; Apr 21 2012 at 08:31.

    Führer - SJ-Studios ▓ Binmod - Project Leader
    Grab the new Binmod Beta v. 0.98!

  2. #202
    Nice solution on controls to get zoomed in aiming with 3D sights. This looks promising to be a great mod

    I know criticizing is easy, and I am sorry for my opinion...
    Spoiler:

    I spotted a bug with handgun when trying to use "3D sights" animation soldier model just turns around but camera stays in same direction...
    Ironsights on M16 seem to be a little misaligned.

    Besides that, good and promising work

    P.S. Sorry for not replying yesterday. I had no spare time to test

  3. #203
    Sergeant batis4's Avatar
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    Quote Originally Posted by Icarus View Post
    Nice solution on controls to get zoomed in aiming with 3D sights. This looks promising to be a great mod

    I know criticizing is easy, and I am sorry for my opinion...
    Spoiler:

    I spotted a bug with handgun when trying to use "3D sights" animation soldier model just turns around but camera stays in same direction...
    Ironsights on M16 seem to be a little misaligned.

    Besides that, good and promising work

    P.S. Sorry for not replying yesterday. I had no spare time to test
    Thanks Icarus! No, we will not make it into another FFUR SLX, never. The only weapons that work or partially work are listed on the 3D sights page on the installation part in readme, and it doesn't include any pistols.

    Sights are still harshly W.I.P, so don't use 3D sights with uncomplete weapons, especially pistols, as they will surely bug a lot. Other than that, you can still use the 2D variant pressing the good ol' V key.

    But as for me, I can't really use the ironsighted 2D sights, as I think they really look stupid after the 3D versions, but that's just my opinion. Happy playing!
    Last edited by batis4; Apr 21 2012 at 21:28.

  4. #204
    Second Lieutenant JdB's Avatar
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    What I like the most is how the effects are (relatively) light on performance compared to FFUR-SLX while having better visual quality

    Had a go with the 3d iron sights too, and I'm not entirely convinced yet that I prefer them over the 2d ones. Technically they look ok (the ones that are fully compliant). It might be because I need to get used to them in CWA, but to me they feel a bit inaccurate in CWA's massive world, they seem to jump around a bit too much. I could fix that by lowering my axis sensitivity, but that would mean the game is harder to control when I'm not looking down the sights :-/


    Mirror by OFPR.info:

    ftp://ftp.ofpr.info/ofpd/mods/BINMOD_0.95_Hotfix01.rar
    Last edited by JdB; Apr 21 2012 at 23:32.
    Creating ArmA:CWA addons at a snail's pace and newsposter @ OFPr.info.

  5. #205
    Sergeant batis4's Avatar
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    Quote Originally Posted by JdB View Post
    What I like the most is how the effects are (relatively) light on performance compared to FFUR-SLX while having better visual quality

    Had a go with the 3d iron sights too, and I'm not entirely convinced yet that I prefer them over the 2d ones. Technically they look ok (the ones that are fully compliant). It might be because I need to get used to them in CWA, but to me they feel a bit inaccurate in CWA's massive world, they seem to jump around a bit too much. I could fix that by lowering my axis sensitivity, but that would mean the game is harder to control when I'm not looking down the sights :-/
    Yeah,

    You should most definitely lower your sensitivity if the sights jag or stutter. A little adjustment is a big change in terms of helping the sights stay stable, try it. They need some time to get used to, but when you do, there's no coming back, but this is my opinion.

    And thanks for that link!

  6. #206
    it is uncomfortable to hold, buttons for aiming. you want to leave in final form, or transfer to V?

  7. #207
    Sergeant batis4's Avatar
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    Quote Originally Posted by 222222 View Post
    it is uncomfortable to hold, buttons for aiming. you want to leave in final form, or transfer to V?
    Uncomfortable to hold? V is for the original 2D sights, but you can make different key mappings by yourself using the same form. Unfortunately, the desired key must be held.

  8. #208
    Quote Originally Posted by Icarus View Post
    Nice solution on controls to get zoomed in aiming with 3D sights. This looks promising to be a great mod

    I know criticizing is easy, and I am sorry for my opinion...
    Spoiler:

    I spotted a bug with handgun when trying to use "3D sights" animation soldier model just turns around but camera stays in same direction...
    Ironsights on M16 seem to be a little misaligned.

    Besides that, good and promising work

    P.S. Sorry for not replying yesterday. I had no spare time to test
    FFUR SLX mods were/are some of the best mods ever made so I am not sure what you are getting at. They took what was best of the community and packaged it into an easy format for us tards to use I still think the 1985 set is the best set of mods ever made bar none.

  9. #209
    comfortable to hold? original 2D to V will remain in the final version of the mod?
    by the bye I hope that mod will reach a version of 1; because it cute


    1985 is too overloaded and it looks sloppy, incoherent that why
    Last edited by 222222; Apr 22 2012 at 16:07. Reason: I want to add

  10. #210
    I don't understand after all this time if the mod is going to require jam3 weapons why you dont get permission to add it to your mod? Or use a BIG ASS SIGN to say you require it because even tho I knew it was needed I forgot UNTIL i fired up the mod to try the latest version.Also I played TOW Episode 9 and everytime I fire the game is freezing and i am not sure why.
    Last edited by njmatrix; Apr 23 2012 at 00:17.

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