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Thread: Binmod Release Thread

  1. #151
    hi,

    Quote Originally Posted by darkdexter View Post
    Just do what the ww4 mod did to some of their units, they made some of them already scripted to have High dispersion, for example their Insurgent units have HD, make sense right since they are not really trained soldiers. The mod is perfect if the battle can last longer,the AI doesn't really know how to take cover so most of the times they are shooting each other in open ground so i thought adding HD script will make it better. ,but of course adding HD will make them ran out of ammo fast so increase the ammo mags as well? lol im asking too much aren't I =)
    You can do it by yourself without any addon tweak by using this script and modify it for JAM3. All the weapons/magazines classes and their HD counterpart are included in the JAM3 readme so it's not that hard to adapt it for binmod. It works great for longer firefight. For the "out of ammo" problem you can use an infinitive mags script or a rearm script, I will post one later if I don't forget.

    cya.

    Nikiller.
    [LOL] ofp/ArmA clan since 2004.
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    WW4mod25 sound replacement mod v1.1 | Nikiller's scripts pack

  2. #152
    Sergeant batis4's Avatar
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    Quote Originally Posted by darkdexter View Post
    Just do what the ww4 mod did to some of their units, they made some of them already scripted to have High dispersion, for example their Insurgent units have HD, make sense right since they are not really trained soldiers. The mod is perfect if the battle can last longer,the AI doesn't really know how to take cover so most of the times they are shooting each other in open ground so i thought adding HD script will make it better. ,but of course adding HD will make them ran out of ammo fast so increase the ammo mags as well? lol im asking too much aren't I =)
    Binmod's Insurgent units also use High Dispersion systems. If you want other units to use them too, you could also try what Nikiller suggested.

    Führer - SJ-Studios ▓ Binmod - Project Leader
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  3. #153
    do u mind uploading 0.9&0.91 to gamefront,buddy?

  4. #154
    getting error "No entry config.cpp/cfgweapons.BD_ThrowGP" after the game launched
    Last edited by Laukhan; Mar 21 2012 at 23:43.

  5. #155

    Question

    Soldier clipping through wall
    Can please explain why did you choose such geometry settings?



    And why is it so difficult to climb up stairs?

    Besides that, great mod


    Icarus

  6. #156
    Sergeant batis4's Avatar
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    Icarus, the clipping will be fixed in the next patch.

    This will also be featured in the next patch, the aiming works by pressing Right Mouse Button (few things need to be set from control options menu):



    Sorry about the sounds, but you get the idea.

  7. #157

  8. #158
    Sergeant batis4's Avatar
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    Everything went better than expected.

  9. #159

  10. #160
    Sergeant batis4's Avatar
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    Quote Originally Posted by NacroxNicke View Post
    Holy shit.
    Indeed.



    Sorry for the sounds, again, some problems with Fraps.

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