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First off, I don't know exactly how many people that actually still play arma.
However,I am currently working on my second campaign, called Operation Dead Fox.
One of the biggest things I wanted to change since my first, huge, but not campaign, was the way it was built. The first campaign was mainly focused on leading a slightly big squad, over a massive terrain, backed up by a lot of other squads, and the fights were pretty impressive with a lot of AIs involved. Fairly spectacular really. It was also focused on all kinds of combats; infantry combat, tank combat, sea combat, air combat and so on, over a huge area land.
In this campaign I do quite the opposite from the last one.
You've got a team consisting of five soldiers, including yourself. If you're leading 8 or ten soldiers it felt like loosing a few didn't really affect the gameplay, but this time it does, since you've only got four to your disposal.
So this is more about teamwork and working as a small team, mainly focused on infantry combat. So you simply have to plan your approaches pretty carefull in order to keep your men safe.
You won't be flying helicopters, planes and such in the campaign but obviously, they will exist in battle as transportation and such.
However, the campaign does include driving jeeps and tanks, even if It's not the core focus. The focus is really infantry combat, with more teamwork-like gameplay, rather than the spectacular type of gameplay, over smaller areas, often close combat around the desert and the city of Avgani and Afgani itself.
The campaign won't unfortunately feature any voice acting or cutscenes, but it will certainly contain a lot of dialog anyway, in order to tell the player what's really happening out on the field, what your team is thinking, how approaches are planned and so on.
It will also contain some help text on each mission, along with a briefing giving you vital details about your currect task.
What i've really focused on this time is the soundtrack. I've spent pretty much time to research and try to find the ultimate music to my camaign, not just adding music thoughless and randomly to each mission, but really trying to figure out where each and every track is most suitable.
So I tend to play each mission various times with diffrent tracks in order to see wich one is most suitible. The soundtrack is rather blasting and powerfull, with composers such as Michael Giacchino, Philip Glass and even Ludwig van Beethoven, and of course some of the gold found in Operation arrowhead.
What's really a huge diffrence from the last campaign is that you actually will see the aftermath and the diffrence between every mission. If you attack a village and then go back there the next day, the corpses from the dead will be there.
If you successfully take control over a area, US soldiers will be present there whenever you go back, and as you progress in the game checkpoint along the roads and such will pop up.
However, cities such as Avgani, won't be crawling with people, due to performance issues but the goal is to make it live a little.
Both insurgents and PLA forces will gaurd and patrol certain areas, aswell as civilians will drive and walk around. So everything around you isn't just empty. Both enemies and civilians exist out of your operation area and the more you play the more control the US will gain over the area. Meaning, if you go hiking, you'll certainly encounter enemies.
I am currently working with the last mission in Afgani, and after that, I'm about too add music tracks, refine dialogs and other things, creating briefings, placing clutter, civilians, and so on. And when that's done I'll start working with the second part of the campaign.
I might also add that the second part of the campaign will place you in Blackwaters Team Saber. The idea is to make it slightly opposite from the USMC missions in order to see the campaign from another view. When you play as Team Saber, the missions will be slightly diffrent and designed in another way. It's those people that shoot first and ask later.
You will experience more about the invasions aftermath and you won't follow any strict ''military lexikon'', and the briefings will be totally diffrent aswell. The tasks will include things like search and resque US POWs, protecting civilians, assasinating warlords, searching and destroying weapon hideouts etc.
I am going to upload some screenshots later on about it, plus more information about the conflict and the campaign itself.
CURRENTLY: Working with mission 18. Unfortunately, It seems like I might have to cancell this one, or simplfy it. I've get serious problem to use 'move to'. Been struggling for roughly three hours to try to get a car where I want it. Really frustating that I cannot get such a simple action to work properly. It's probably due to the fact that Avgani is just a beta version. The car simply don't move where I want to, and I'll have to replace triggers, try, replace, try replace.. sometimes half of the route works, something the car just stands still. Very very frustating.
Civilians lurking around in some buildings in that fell victim to the US Artillery in central Afgani.
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Soldiers holding a US checkpoint at the mainroad leading out from Afgani.
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USMC soldiers operating in Afgani.
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