The objective of the game is to destroy the opposing teams' command vehicle or headquaters (HQ).
Engineer: The most important class early on, the engineer can build/repair structures with his pistol by walking up to them and firing when the buildings' health bar can be seen.
The engineer can also repair vehicles.
Rifleman: Has access to the most powerful assault rifles and machineguns and is the typical grunt of the battlefield.
Grenadier: Has access to Anti-Vehicle weapons and is the only class that can drive tanks.
Scout: Has camouflage and uses long range sniper rifles. Is also undetected by Autoturrets when prone.
Command Vehicle: Marked by an HQ icon on the map. If this vehicle is destroyed your team will lose, and the other team will win. The driver of the command vehicle is the commader for the team and
is the only unit that can place buildings, drop supplies and research. Buildings can only be placed around players on the commanders team. To select players to build around choose the 'Select Target' option
in the commanding menu when in build mode. Research gives access to better turret and vehicle technologies.
Refinery: Can only be built on resource nodes which are marked by yellow crosses on the map. Refineries generate income for your team.
Barracks: Spawn points for your team. You can also walk up to a Barracks and when you see the health bar an option to change class/barracks will appear which
allows you to teleport to any other barracks as well as change your class.
Field Hospital: A place for players to heal.
Radar: Allows the commander to research.
Vehicle Factory: Allows players to build vehicles using the 'vehicle contruction' action.
MG Autoturret: A turret that automatically engages enemy infantry within it's range (at lvl 1 the range is 100m).
ML Autoturret: A turret that automatically engages enemy vehicles within it's range (at lvl 1 the range is 200m).