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Thread: Empires

  1. #1

    Empires

    Mission files (0.131): http://www.armaholic.com/page.php?id=13613

    Empires is PVP mission based on the HL2 mod called Empires:
    http://www.empiresmod.com/drupal/

    I was working on it a few months ago but due to a general lack of interest from the community in PVP other than warfare i sort of lost motivation and have since moved on to other projects. I've decided to post it now as it's been over a month since i last worked on it and if i don't release it now no one will ever see it again.

    It has been thoroughly tested, although the latest iteration not so much, and it should also be compatible with ACE, at least with the version of ACE that was out more than a month ago.

    If there is enough interest i will continue working on it because i think its a great gamemode, otherwise however this will be the last version.

    Gameplay Info (from briefing):
    The objective of the game is to destroy the opposing teams' command vehicle or headquaters (HQ).

    Classes:

    Engineer: The most important class early on, the engineer can build/repair structures with his pistol by walking up to them and firing when the buildings' health bar can be seen.
    The engineer can also repair vehicles.

    Rifleman: Has access to the most powerful assault rifles and machineguns and is the typical grunt of the battlefield.

    Grenadier: Has access to Anti-Vehicle weapons and is the only class that can drive tanks.

    Scout: Has camouflage and uses long range sniper rifles. Is also undetected by Autoturrets when prone.

    Buildings:

    Command Vehicle: Marked by an HQ icon on the map. If this vehicle is destroyed your team will lose, and the other team will win. The driver of the command vehicle is the commader for the team and
    is the only unit that can place buildings, drop supplies and research. Buildings can only be placed around players on the commanders team. To select players to build around choose the 'Select Target' option
    in the commanding menu when in build mode. Research gives access to better turret and vehicle technologies.

    Refinery: Can only be built on resource nodes which are marked by yellow crosses on the map. Refineries generate income for your team.

    Barracks: Spawn points for your team. You can also walk up to a Barracks and when you see the health bar an option to change class/barracks will appear which
    allows you to teleport to any other barracks as well as change your class.

    Field Hospital: A place for players to heal.

    Radar: Allows the commander to research.

    Vehicle Factory: Allows players to build vehicles using the 'vehicle contruction' action.

    MG Autoturret: A turret that automatically engages enemy infantry within it's range (at lvl 1 the range is 100m).

    ML Autoturret: A turret that automatically engages enemy vehicles within it's range (at lvl 1 the range is 200m).

    Wall: ...
    Some screenies:




    Last edited by pogoman979; Mar 7 2011 at 07:07. Reason: added armaholic link

  2. #2
    Warrant Officer ck-claw's Avatar
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    Sounds like a great idea -will try to give it a go!


    How Ppl Treat Me Is Their Path, How I Respond Is Mine...

  3. #3
    I actually remember playing this mod @ hl2 ^^
    Also will give it a try!

  4. #4
    This idea sounds awesome!
    Has some good elements from warfare and other PvP that I like..research trees look interesting too
    could be a new MP mode in the making...will play through a bunch and post some feedback.. thx again pogo
    Core 2 Quad Q6600 @ 2.4 Ghz // 4 GB RAM // nVidia GTX 560 // Windows Vista 64-bit

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  5. #5
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    Nice... hope to see it running somewhere.

    Quote Originally Posted by C0NSE-0N3R View Post
    could be a new MP mode in the making...
    Pretty sure it fits one of these types...

    AAD - Attack and Defend
    AAS - Advance and Secure
    C&H - Capture and Hold
    C&K - Capture and Kill
    CTB - Capture the Base
    CTF - Capture the Flag
    CTI - Capture the Island (Warfare is CTI)
    DM - Death Match
    E&E - Escape & Evasion
    FF - Flag Fight
    HUNT - Hunting (Player vs. Creature (as/or Human))
    KOTH - King of the Hill
    MISC - Miscellaneous (genres not fitting in any category)
    OBJ - Objective (co-op style objectives with PvP/TvT element)
    PvP - Player vs. Player (broad title covering all Player vs. Player modes)
    RC - Race
    RPG - Role Playing Game
    RTS - Real Time Strategy
    SC - Sector Control
    TDM - Team Death Match
    TFF - Team Flag Fight
    TRNG - Training Missions
    TvT - Team vs. Team
    VIP - VIP Protection/Assassination (Team vs. Team or Team vs. Player)


  6. #6
    I really endorsed the HL2 mod and i will definately check this out!

    "...to boldly go where no one has gone before."

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  7. #7
    May I ask whether there are any servers which are running this mod available?

  8. #8
    Quote Originally Posted by 76 View Post
    Pretty sure it fits one of these types...

    AAD - Attack and Defend
    AAS - Advance and Secure
    C&H - Capture and Hold
    C&K - Capture and Kill
    CTB - Capture the Base
    CTF - Capture the Flag
    CTI - Capture the Island (Warfare is CTI)
    DM - Death Match
    E&E - Escape & Evasion
    FF - Flag Fight
    HUNT - Hunting (Player vs. Creature (as/or Human))
    KOTH - King of the Hill
    MISC - Miscellaneous (genres not fitting in any category)
    OBJ - Objective (co-op style objectives with PvP/TvT element)
    PvP - Player vs. Player (broad title covering all Player vs. Player modes)
    RC - Race
    RPG - Role Playing Game
    RTS - Real Time Strategy
    SC - Sector Control
    TDM - Team Death Match
    TFF - Team Flag Fight
    TRNG - Training Missions
    TvT - Team vs. Team
    VIP - VIP Protection/Assassination (Team vs. Team or Team vs. Player)

    OK .. speaking of mission/mod lingo, can someone tell me what the "@" means when included in a mission or campaign name? I know that "@" is often a signifier of a mod folder (again, not consistently used, AFAIK). Whatever it means in naming/announcements it seems to be used gratuitously and inconsistently a lot of the time. I'm too embarrassed to start a thread entirely devoted to the meaning of "@". Maybe someone could publish an Arma dictionary sometime.

  9. #9
    Played a couple rounds on local LAN.. didnt see any servers yet
    Couldn't get my buildings to finish though..would get to 25% and stay red outline?
    ---
    class-system is nice & fast-paced
    research trees and factorys look good.. i like the customize vehicle options alot (camo type would be cool 2 )
    refinerys have to be placed on the gas veins.. which leaves a new tactic open.. crippling the enemy economy
    ---
    hope you keep it up pogo or pass on to someone willing to take under their wing.. id be glad to play more of it
    Quote Originally Posted by 76 View Post
    Pretty sure it fits one of these types...
    Spoiler:
    wow didn't know so many game modes were established already lol ... warfare domi coop and rpg seem to be the big MP modes
    Empires works great as AAD or CTB imo... focus would stay on team/base building and PvP enemy hunting

  10. #10
    Quote Originally Posted by C0NSE-0N3R View Post
    Couldn't get my buildings to finish though..would get to 25% and stay red outline?
    Your build gun has a heat meter in the top right hand corner of the screen, if it reaches 100% you won't be able to build until it cools off. The greater the percentage of heat, the longer it takes to cool off, so if you overheat it you won't be building much for awhile.

    The research tree is only partially implemented, that was something i was half way through implementing.

    Quote Originally Posted by C0NSE-0N3R View Post
    hope you keep it up pogo or pass on to someone willing to take under their wing.. id be glad to play more of it
    I will keeping updating it if people play it.

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