Realistic suspension would help. I remember seeing that Moskvich picture:
That should complement the current sliding and drifting on most vehicles that do not have a tank's suspension.
Realistic suspension would help. I remember seeing that Moskvich picture:
That should complement the current sliding and drifting on most vehicles that do not have a tank's suspension.
This needs a lot more work than just suspensions.
You'll need friction (understeer, oversteer) in the form of tyre dynamics, differential simulation, transmission (gears and their relation to cornering), torque curves, etc.
Just improving suspensions would only improve the esthetics of the game.
Plus if vehicle performance was realistic, huge areas of the map would be inaccessible to most vehicles. Traction, soft surfaces, ground clearance would come into play. Imagine making evasive maneuvers under fire offroad and blowing out your suspension in the middle of a killzone. I know its supposed to be a simulation, but as a player you'd be pissed for sure.
You'd surely be able to move faster than the current situation.
There aren't enough ditches in ArmA 2 maps to break an axle or the undercarriage, unless you are doing 90 mph/120kph and hit a ditch.
Only accelerating on soft terrain in road cars would be very slow. Maybe even impossible uphill.
I think the physics engine already simulates bumpiness of terrain types. Even when the grid is 50 meters or whatever the vehicles bounce on certain terrain. Like a repeating bump-map pattern but for physics instead of gfx.
So basically you want cars that lean when they turn? IMO, that's not very realistic. Like a lot of things, I think this is one of those things that is overdramatized in movies and games these days.
It also does nothing to enhance the gameplay. This isn't a racing game or anything.
Agreed, it's slightly tedious to see endless threads by people who I can only assume suppose their $50 entitled them to DCS: Black Shark, Falcon 4.0, Steel Beasts Pro and now rFactor in a single box. ArmA couldn't exist if it had to provide such fidelity across its entire simulation (price would go up and audience would go down) and evaluated in that context the wheeled vehicle handling is already very well done IMO. Fortunately and very importantly BIS have also provided us with a ton of modability to flesh out the parts we might wish were more detailed.
Would be very nice to see, but not something I'd expect for a while. We'll have to see what BIS are up to![]()
The guy in the car kinda looks like Vin Diesel lol.
And yeah, I agree that a better vehicle suspension and traction system would be nice... Oh and I hope BIS fixes the ATV in the next patch.
EDIT: Hitting a small bump and your tires blowing up or your vehicle flipping into the air isn't really nice.
Hi, i've the impression that many if not most of the vehicles on the ArmA2 don't have their real weight and i think that this could have something to do with the vehicles handling ingame; aside of the fact that some vehicles seem to have chewing gum suspensions. Let's C ya