Gratulation to the latest release.
Its a briliant work you guys did.
suggestion:
-binocular, 1 smokegranade + 1 handgranade for standart equipment
-deadbody remove afte 3min
-Scoreboard should be shown longer at the end
Gratulation to the latest release.
Its a briliant work you guys did.
suggestion:
-binocular, 1 smokegranade + 1 handgranade for standart equipment
-deadbody remove afte 3min
-Scoreboard should be shown longer at the end
Thanks!
Binocular is only available to Engineer and Officer to make it a tactical and more important asset.
Here is the overview about grenades in the wiki. You have quick access via F1/F2.
The reason you do not have them in the regular gear equipment is to make switching
the primary weapon mode hassle free.
Do you mean AI or human dead bodies?
Humans are gone once he respawns - no timelimit involved.
AI currently are removed after three seconds - yet this is gonna get changed according
to human behavior. This means AI waits for a revive when a friendly is close - otherwise
it is stays until the AI respawns.
The outro is shown for 20 seconds in public play mode and 30 seconds in match mode.
Most people dislike to wait for the next round in public play. This is why its kept rather short.
What do you think about these points now?
Last edited by .kju [PvPscene]; Mar 3 2011 at 06:13.
This is good. Likes the new AI is behaving. Very engaging missions while playing solo with only AIs.
Last edited by Muahaha; Mar 3 2011 at 05:59.
Had a blast on this tonight - 50 mission types,geez cant go wrong!
But yes very good game play ,also very good fps!
Well Done all!![]()
Tenth release of A&S ProMode (2011-03-08)
Smaller update that makes AI work more along the game mode and adds some additional modsets.
Feel free to suggest changes to the modsets or new ones you want to see.
2011-03-08 changelog
- Added: make it possible to select spawn point by clicking on a zone in the minimap.
- Added: limit use of special classes for AI.
- Added: ability to set the MODsets side specific.
- Added: more MODsets from OA (ACR, KSK, TK Militia).
- Changed: Improve the AIVehiclesUse parameter to allow side specific settings.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.
You can review the list of changes in detail.
The A&S ProMode (2011-03-08) pack is available in the filebase.
Find more about A&S ProMode, its features and countless configuration options in the wiki.
Leave your feedback in the forum and enjoy!
Yes it sounds logically.
I only thought about situations when I killed an enemy and want to steel his equipment. This is allways a nice tactical fun to confuse the enemy with the weaponsound of their own side.
But its not that important. Keep on focusing on public directions.
Btw, thanks for the update !!!
![]()
Really liked the previous update (with implemented AI support), will test the newest version the upcoming weekend. Thank you for this.
Eleventh release of A&S ProMode (2011-03-23)
This smaller update makes AI again more player like along with some fixes for recent additions.
From now on you will find a second pack in the file base called AnS_ProMode_OA_AI_DATE.7z.
This one has the AI mode active by default.
You can see the planned additions for the next release in the roadmap.
I am looking for people interested to submit new modsets for community mods,
like ACE2, FDF and others. It is an easy job - you only need to define the unit
class and its equipment: west side or east side.
2011-03-23 changelog
- Added: Make AI medic type units heal players nearby.
- Added: Make AI to respawn at a closer zone when too far away.
- Changed: Give the east AT Specialist the MetisLauncher instead of the M47Launcher.
- Changed: Make AI vehicles have no commander to have the gunner act quicker.
- Changed: Make AI only use AA/AT classes when there are air / landvehicles as a threat.
- Changed: Make AI units flank not too far if already close to the target.
- Changed: Make the AI position counter reset also on AI weapon use.
- Changed: Make AI in motorbikes/jeeps eject and move on as infantry when entering a zone.
- Fixed: Revive is buggy when being in the observer mode.
- Fixed: After a while AI vehicles fall from the sky in X Ray.
- Fixed: After a while AI no longer uses limited classes.
- Fixed: Equipment pics not visible after respawn.
- Fixed: Unarmed vehicle handling is broken after a minute.
- Fixed: AI zone protection is off in match mode.
The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.
You can review the list of changes in detail.
The A&S ProMode (2011-03-23) pack is available in the filebase.
Find more about A&S ProMode, its features and countless configuration options in the wiki.
Leave your feedback in the forum and enjoy!
Last edited by .kju [PvPscene]; Mar 27 2011 at 06:57.
Ah nice one -these are great fun maps!![]()
Is an update of the Arma 2 maps planned?