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Thread: MBG_Buildings_3 - European Theatre

  1.   Click here to go to the next Developer post in this thread.   #1

    MBG_Buildings_3 - European Theatre

    RELEASED!


    Aloha folks,

    here it is, at last, MBG_Buildings_3.
    This is a pack of buildings aimed at European terrains. All buildings, I repeat: All buildings are fully enterable and walkable, usable in both the editor and Visitor 3 and have path ways for safe handling of AI.

    Also, all the houses and flats have working doorbells.

    Content:

    Commercial Buildings:
    • 2 Pubs
    • 4 Supermarkets


    Housing:
    • 2 Estates
    • 4 Single-Family Homes
    • 5 Townhouses


    Misc:
    • 1 Garden Bench
    • 3 Beach Chairs
    • 4 Garages
    • 1 Fallout Shelter


    Airport:
    • 1 ATC Tower
    • 1 ATC Building
    • 1 ATC Connector


    Runway:
    • 2 Runway Ends (09 & 27)
    • 3 Runway Pieces (Stripes, no stripes, Fadeing out lines)
    • 1 Parking Area


    Lighting:
    • 3 Edgelights (Blue, Green, White)
    • 5 Embedded lights (Blue, Green, Red, White, Yellow)
    • 1 Navigation Light (red)


    Roads:
    • 3 Full tarmac road sets (Dashed line, continuous line and no middle-line)

    Here's a range of pictures:

    A small and cosey pub. Two stories.


    An estate of a probably very, very rich person.


    The ATC Tower & Building. Inside you can lower and raise the window blindfolds.


    Download:
    MBG_Buildings_3 (70.4MB) @ Mondkalb.org


    And here's a pack of high interest for mapmakers. This pack contains the road-MLODs, and MLODs for two Airport signs and the runway end markers plus two textures without digits.
    This should help you creating customized airports for a runway that is not going from 09 to 27.

    MBG_Buildings_3 Map Maker's Special (4.5MB) @ Mondkalb.org


    --------------------------------------
    Original Text of the WIP Thread:
    Spoiler:
    Last edited by Mondkalb; Jul 20 2011 at 18:13. Reason: Release!

  2. #2
    Awesome! Not in long enough has a set of european enterable buildings been made of this standard

  3. #3
    Mondkalb: I say again, you rock
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  4. #4

  5. #5
    Chief Warrant Officer RobertHammer's Avatar
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    Very Nice buildings - btw on those houses you cant use Parallax mapping? - i guess its only for ground , which is shame

    There's one place for One Snake and for One BigBoss !!!

  6. #6
    Hey man these are looking great.

    With the pub, is it likely to be a traditional English pub? If it was, and you created a damage model for it as well, it would be a traditional ye old pub and modern beer house :-D
    After becoming a Liberated Guerilla, I have now found peace and serenity with all that is.

    The moment when you check the BIS forums and realise Rock hasnt updated his Tornado thread :-(

    Arma 3 Multiplayer Clan

  7. #7
    All these seems to resemble those 80s era cold war style houses. Am I right?

  8.   Click here to go to the next Developer post in this thread.   #8
    BI Developer Mondkalb's Avatar
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    Author of the Thread
    Well... kind of.
    They resemble 30s, 50s and 90s era as well.
    The "estate" is based upon a house built in the 90s. The small one based on a building built in '53, and the double-family building is based on a house that was originally constructed in '34 (afaik).



    Although the appearance is made to make these houses fit into modern era.
    >>> mondkalb.org - For DK: Stikkontakt

  9. #9
    Hello MGB,

    I very like your work.


    Do you plan to do an update of Celle (I love), with these fantastic buildings ?


    Best Regards

  10. #10
    Master Gunnery Sergeant Hellfire257's Avatar
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    These are excellent Modkalb! These have been long needed! Thanks!

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