Results 1 to 9 of 9

  Click here to go to the first Developer post in this thread.  

Thread: Feedback on regularCheck use in latest OA/CO by server admins needed

Threaded View

  1. #1

    Exclamation Feedback on regularCheck use in latest OA/CO by server admins needed

    Pretext
    ---

    Some bed time reading before-hand, if needed:
    server.cfg and Server Side Scripting

    In short basically regularCheck checks the users addons every once in a while
    during a mission.

    If you want to get more context, search with the keyword 'regularCheck' and
    check the last two pages of the search hits.



    The problem
    ---

    Back in a1 days when introduced, regularCheck caused some people to time
    out and getting kicked from the server.
    Maybe it also had an impact on the server performance - especially with new
    players joining (JIP) and large number of players.

    This lead to most server admins disable the check by:
    Code:
    regularCheck = "{}";// aka add some nonsense to make it not work
    Now as it turns out to open a way for people to cheat on the server.
    While it is obvious in theory, there are known ways to abuse this too nowadays.



    The problem - part 2
    ---

    The above reason, as well as many people and dedicated server guides have
    suggested to use 'regularCheck = "{}";' lead to most servers having this
    setting active now - in other words they have regularCheck disabled.



    The solution?
    ---

    The question is now, if people can activate regularCheck again, without the timeout
    issues from back in the day or other negative impacts on the server/players.



    Feedback
    ---

    If you want to make the game less cheat prone, please participate in testing
    and sharing your experience with regularCheck active.

    ToDo: open the server.cfg and set:
    Code:
    regularCheck = "";
    To have it working you also need to have the sig system active:
    Code:
    verifySignatures = 1;

    Please gather feedback from players, if you can see any negative impact
    or a rise in people getting kicked (with sig check timeout).




    Important note
    ---

    Unfortunately it appears the client gets only the unspecific message:
    "You were kicked off the game."

    And the server console.log only shows:
    "Player Test disconnected."

    So in other words it is rather hard to gather statistics on the number of
    people kicked with timeout.
    Last edited by .kju [PvPscene]; Feb 25 2011 at 05:25.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •