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Thread: Degeneration V2.10 -Zombie Reign-

  1. #101
    Ace release updates every friday.

    I ran this new version of the mission all be it on a hosted machine and it started fine mate.

    I did update my ACE version to the latest version that was released at 6:00 GMT today

  2. #102
    Master Gunnery Sergeant Kirby's Avatar
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    Ah ok. Well I'm trying to sort it out now, just having issues opening it in the editor as it seems to think I don't have the undead mod (But, I do.).

    Had the issue yesterday so, redownloading the undead mod.

    Should be up in a bit, some folks are gathering on TS. Don't know how long for sure, though.

  3. #103
    Maybe you didn't put the Undead mod inside the addons folder? I did this mistake before when I've downloaded the Undead mod, I just put it in @Degen/Addons folder.

  4. #104
    Master Gunnery Sergeant Kirby's Avatar
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    Naw, I did. It's fixed now, by downloading it again.

    Just going to update the mission on the server. Apparently he's having a couple more issues. Typical to get issues for the first time in a long while, when wanting to get this going, eh? lol.

  5. #105
    Heh. Will be waiting for it.

    EDIT: Sorry I won't be able to get on TS, I don't have the program due to it being blocked in this country. (Yeah.. It's stupid, I know)

    EDIT2: Might go to sleep soon. I'll just join in tomorrow if the server isn't up.
    Last edited by -=Grunt=-; Feb 26 2011 at 00:31.

  6. #106
    Master Gunnery Sergeant Kirby's Avatar
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    That's cool, tomorrow would be best, I'll try to set a time here for folks to try and be on, well after everythings set up and working, so people arn't waiting like now.

  7. #107
    Staff Sergeant Genesis92x's Avatar
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    I just want everyone to know I've heard the complaints. I did not have time to test the mission properly, I just looked at the code and figured it worked. I found some bugs with the Undead Mod spawning module so I have set up my own spawning system. Should fix a lot.

  8. #108
    Master Gunnery Sergeant Kirby's Avatar
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    Alrighty.

    Once our server's ironed out, I'll put up whatever the latest version is by then. Hopefully we'll be able to play tomorrow night if everything works out either side by then.

    Sorry about the false hope guys, and making y'all wait also. A few kinks and issues stopped us from being able to run the mission today.

  9. #109
    Staff Sergeant Genesis92x's Avatar
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    Quote Originally Posted by Kirby View Post
    Alrighty.

    Once our server's ironed out, I'll put up whatever the latest version is by then. Hopefully we'll be able to play tomorrow night if everything works out either side by then.

    Sorry about the false hope guys, and making y'all wait also. A few kinks and issues stopped us from being able to run the mission today.
    Don't feel bad! Better to get it all running good!

    EDIT: Well thanks to testers I've found the problem... The reason why things are differing so much from my experiences and the online communities experiences is because there seems to be a bug with MP. Single Player and the zombies work fine. But with MP the zombies seem to stop spawning after awhile, it might be a Chn_Undead_Control PBO issue so I'm going to try to make a watered down client version of the normal PBO in hopes to fix it.
    Last edited by Genesis92x; Feb 26 2011 at 04:24.

  10. #110

    Lightbulb

    genesis, in order to better test the mp functionality, you can use the arma2oaserver.exe to host a 'dedicated' server from your computer, then join it with your client. Your scripts will then act as they would in mp.
    JIP is a muther fuckr from an editing standpoint.

    I had to set it up yesterday in order to play, so I have the cfgs necessary.

    this link was helpful to me
    http://www.kellys-heroes.eu/files/tutorials/dedicated/

    for arma2oa make sure your reporting ip info is
    Code:
    reportingIP="arma2oapc.master.gamespy.com";
    let me know if my server rpt file after playing version 2.15 is of any use..
    Last edited by [DirTyDeeDs]-Ziggy-; Feb 26 2011 at 07:07.

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