Degeneration 3.00 is much better from before. I went back to V.84 because of the amount of issues V.90 was causing. Having a client/host version really mucks things up and makes it hard for me to help other who are having issues if they don't even have the mod set-up correctly! So! I went back to the Undead Mod V.84 and just created a few plugins in the mission to "plug" the bugs of V.84.
But, what's new?
Script lag/etc should be reduced.
Every 30 minutes, dead bodies will sink into the ground and be deleted (Done upon request)
More hostile civlians added
Ability to choose time of day
New playable slots that spawn randomly over entire map (US Soldiers)
Zombies should work this time around with the plug I installed into the mission
Added more storyline events! Look for them! Read the notes!
Uses Undead Mod V.84! Please make sure you convert! Sorry!
Zombie dogs have been removed for now
Mission is now persistant. Even when all the players are logged off, the mission will continue on dedicated server.
Runs much better on dedicated servers, tested it with my own computer. (That has like a .1 upload speed)
Again, I apologize for the slow start of this mission. I didn't forsee these issues...
A good friends story for Degeneration:
The ground softly shifted under my weight, as I slid down the tree I was leaning against. Able to rest for only a moment, I began to think about what I always thought about when I had time to myself. The scent of burning fires, stale gunpowder, and rotting flesh, helping to jog my memory. For ten years, I had worked this area, hand in hand with Takistanians and Americans, in an attempt to give us all a better world. A volunteer work force of over ten-thousand United States citizens, to help rebuild Takistan from the recent wars. I don't think anyone could of seen this coming. Hell, I'm in the middle of it, and I still don't believe it's happening. Since the weeks that have gone by, I have heard rumors from evil scientists to UFOs, and everything imbetween. Personally, I don't really care where they came from. All I know is, they die with enough bullets in them, and that's enough knowledge for me. Now that I finally have a radio, which was obtained from a fallen Takistani guard, god rest his soul, I've gotten some info on small pockets of survivors. The USMC and US Army have apparently set up a sizeable garrison in Rasman, and that's where I intend to be by nightfall tomorrow. Being on foot is horrible in this forsaken land, but at I least I can see them coming easier than if I was traveling by vehicle. Besides, you really need only two things to survive here: A steady hand, and an even steadier supply of ammunition.
Degeneration is a sandbox zombie survival game that mainly uses Charon's Undead Mod. Many other scripts that are written by very smart scripters are used as well, if you want to find out what is used you can download the un-pbo version of Degeneration and take a look for yourself!
What? You have to design missions that have a goal? Well shucks. Degeneration really does not have an end point. In-fact, if you beat Degeneration (killing all the zombies) I will call hacks on you very quickly. The odds are very stacked against the player(s) (1,000,000,000 to 1) The goal of Degeneration can be whatever the players want it to be. Do you want to try to attempt as many side missions as possible? Do you want to just sit in a corner of the map and sing by a camp fire? Do you want to ruthlessly hunt down the zombies and try to help the poor towns? Do you want to set-up a fortress surrounded by trip mines and landmines and static weapons so you can sleep peacefully in the night? Do you want to go from town to town trying to find people you can recruit to help you fight the zombies?
What-ever the goal, you make it and you do it. For those that need an end to a mission, try killing every last zombie. Every. Last. Single. Zombie.
- ArmA 2
- The Undead Mod
- Advanced Combat Environment 2 - Core
- Advanced Combat Environment 2 - eXtras
- Community Base addons
- ACE_SYS_NUKE (included)
Degeneration takes place in Takistan and it involves the entire map. Yup. All of Takistan. Each town (and a few added towns/safezones/Evacuationzones) adds up to a total of 34 areas that the zombies virtual infection system can infect and spread their virtural love to other towns.
Ammunition? Weapons? Pffftttttttt. Starting with weapons is for babies and little children! Are you a baby/child? In Degeneration you can have your pick of any civilian in the multiplayer set-up screen, once you load in you will be randomly spawned in a town that cordinates with that slot. 1 player per town, so your friends will not be close by! Once you load in, you will quickly realize that you have no weapons! No matter, then try to hit M to check your map. GASP!! You have no map either! No map, no compass, no nothing. In Degeneration you will spawn with nothing at all. Naked and perfect zombie food. (Well you have clothes)
I will not go in-depth into the gear system. Just know that there are 330 different (and growing) assortments of weapons and gear. How do you get this gear you ask? Simple! Scavenge! Scavenge! Scavenge! What? is that a dead doctor? You better loot his body and see if he has any antidote on him!
Each area (34 of em) has a magnitude of vehicles that can spawn within them. To ensure different game-play each time, this system is randomized. Rather then going on in a long sentence about how the spawning system works, I will give you an example. Spoiler:
There are 50 vehicles that have a chance to spawn.
25% of those vehicles must have pistol spawns in them.
The remaining vehicles can have anything spawned into them.
Based on the type of weapon and amount of ammunition, the spawning chance of those 50 vehicle are changed.
A car that has a pistol with 2 magazines has a 45% chance to spawn.
A car that has a sniper with 2 magazines has a 10% chance to spawn.
So the total number of vehicles in Chak Chak will never reach 50. Probably around 10-25.
Side missions are totally optional and consist of saving people/killing people/getting things. They usually give you vehicles or weapons that are usually not obtainable any other way. This is just another aspect added for the players that wanted another thing to do.
You will not get far in Degeneration before you are forced to let real life take back over and get some sleep. BUT do not worry! I have tested it multiple times and saving will not break Degeneration! I even gave the players a radio command to "Debug" the zombies in case they suspect the zombies are broken!
So...All in all?
All in all, Degeneration is a sandbox zombie killing mission and I can't really write down everything about it here. I will let the players find out what it has to offer (A lot of secrets and hidden things!). It is a sandbox mission and just that-the players can bring and take what they want from it. I will be releasing the un-pbo version of the mission too so people can easily mod it.
Last edited by Genesis92x; Mar 27 2011 at 07:30.
I'm worried for Charon. He's been in close contact with me when he got Predator ready for Lingor. Shorty after the posted Croc addon I've lost contact. I'll try to make more contact as I have some of his RL info...
IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si) BIS, please fix so that we can copy the "Playable" status of the unit in Editor. Wanting that since 2002 Thanks
Genesis92x, couple (*wink) of questions:
Are there any army bases present?
Are there any NPCs that have a storyline importance?
Are there any ammo crates/stashes instead of vehicles?
Is there a way to spawn a military group that is unfriendly to you and also patrols the region?
Is there a gas shortage for the vehicles present?
Would there be a option that after couple of hours you recieve info that chopper is inbound that will pick up survivors at one of 3 random locations and you have a limited time before it takes off again?
If I make a new island, how hard would it be for you to convert the mission to it?