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Thread: Dragon Warrior UAV Q's

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  1. #1

    Dragon Warrior UAV Q's

    I've been having a mighty fine time playing around with this Dragon Warrior UAV Addon. For anyone who hasnt used this, its a basic 3rd party drone that works fairly well. By default, the drone starts on the ground and the player has to walk up to it and "start" the drone. Would any advanced scripter be willing to take a look at this addon and see what would be needed to have the drone start in the air, and then have the player take control of it at somepoint later in the mission?

    Thanks

  2. #2
    well i am not a scripter nor can help you but maybe you can help me. Can you post the link where you get it?

  3. #3
    I would be interested in finding this addon too. I couldn't find it on either

    http://ofp.gamepark.cz or
    http://operationflashpoint.filefront.com


  4. #4
    Master Gunnery Sergeant Zulu1's Avatar
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    @f00bar
    @darkdexter

    Link

    this has no demo mission or readme, but to activate it do this:
    ATTENTION !
    Drone work only if you create a description.ext file in mission directory and put this line in description.ext file !

    #include <DragonWarrior\resource.cpp>
    Last edited by Zulu1; Feb 24 2011 at 03:21.
    [Abit Fatal1ty + Intel 630 P4 3ghz + 3gb DDR2 ram (PC4200 Dual Channel) + eVga GT240 512mb DDR5 (Overclocked) + Sound Blaster Fatal1ty x-fi

  5. #5
    To put drone into air - look at the below:

    Tweak as you like - but fiddle with 780 - this will be height - it was needed in my mission - but maybe not yours.


    excerpt from an old script of mine:


    #cor1
    ~10
    ? alive cor : exit
    "ECA_USMP" createUnit [getMarkerPos _spawn, groupAlpha, "W1 = this", 0.6, "corporal"]
    cor = "iegf4ubs" createVehicle getmarkerpos "here"
    w1 moveInDriver cor
    w1 assignAsDriver cor
    cor setPos [getpos cor select 0, getpos cor select 1, (getpos cor select 2) + 780]
    w1 setCombatMode "RED"
    w1 setBehaviour "COMBAT"
    exit


    use the onsinglemapclick command to move around.

  6. #6
    Excellent addon & a lot of fun to use! Thanks for the link & the usage tips.

    I will have to give the PMC "Baltic Command" Campaign a try to see how they used it.

  7. #7
    Master Gunnery Sergeant Zulu1's Avatar
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    If you're interested some other MODs that have UAVs are:
    BWmod
    FDF
    OFrP
    SFP

  8. #8
    I'm taking a look at the other UAVs in those addons now. Was an armed or laser designator equipped drone ever released for OFP?

    BTW, I found a download link for the original "dragonwarrior_beta04.zip" package at:

    http://www.gamefront.com/files/17383...or_beta04.zip/

    It comes with a minimal readme file that provides much the same info discussed in this thread along with a demo mission.
    Last edited by f00bar; Feb 27 2011 at 22:04.

  9. #9
    Quote Originally Posted by f00bar View Post
    I'm taking a look at the other UAVs in those addons now. Was an armed or laser designator equipped drone ever released for OFP?
    I dunno but that would be really friggin sweet. Im working on a mission right now where you are the leader of an SF team who is moving in to extract survivors from a blackhawk crash. The blackhawk was shot down by an AA unit and before you can be extracted, you have to find the AA gun with the drone, call in artillery on it (CoC unified artillery), and defend yourself in the meantime. I really, really, wish there was a good way to take control of the drone in the middle of a mission.

    What do you guys think of the mission idea? I have several really good ideas for missions.

  10. #10

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