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Thread: ARMA 2: OA beta build 1.58.78413

  1. #81
    @ruebe:
    Until fixed, you can get around the problem by using toLower on the result.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  2. #82
    Quote Originally Posted by CarlGustaffa View Post
    @ruebe:
    Until fixed, you can get around the problem by using toLower on the result.
    Thanks Carl, Kju already pushed me in this direction (and the resulting bug in my mission has been fixed since).

  3.   Click here to go to the next Developer post in this thread.   #83
    Quote Originally Posted by slimSpencer View Post
    dunno if i'm doing sth. wrong - but when playing the first mission in harvest red campaign (you know - sweep the village / com station / and so on), i can't finish because the trigger which lets me destroy the com-station will never activate... tried it 2 times.

    Can anyone confirm this?
    Yes. KnowsAbout was working oddly in a couple of builds, but is back to normal now.
    Last edited by Jezuro; Mar 1 2011 at 12:04. Reason: typo
    The game, Mrs. Hudson, is ON!

  4. #84
    @ruebe: Lol, sorry. Think I forgot to check the link, or the full text within, can't remember

  5. #85
    Quote Originally Posted by Jezuro View Post
    Yes. KnowsAbout was working oddly in a couple of builds, but is back to normal now.
    how bout the single missions like trial by fire? are they fixed as well?

  6. #86
    Quote Originally Posted by DreDay View Post
    I agree in principle, I would certainly like to see the proper implementation of the fireteams in ArmA, but it's not something that can be done very easily. For one thing, how should AI behave when the squad makeup is not your standard US/NATO OOB (i.e. not consisting of 2-3 balanced fireteams with a team leader, automatic rifleman, grenadier, and rifleman)? Also, the Russians (OPFOR) use a different tactic altogether where the squad splits into the support element (MG, RPG, their assistants, Squad Leader) and assault/maneuver element (assistant squad leader/grenadier and riflema(e)n). This is a fairly complex system that has to be coded, and I would not expect it to be addressed till ArmA 3. It is much needed feature though and it would improve the gameplay a lot. However, I am afraid that for now it belongs more to the suggestions forum, rather than the beta testing one.

    Peace,
    DreDay
    Well i understand with engine limitations this will be quite impossible to completely replicate how fireteams work, but zeus AI was very good at modifying the skill of units depending on their skill slider in the editor. Higher leveled enemies would group up and attack from flanks while others supressed the enemy, lower level enemies would attack without hesitation front on without supressive fire. some of the zeus changes could be implemented inot arma2 for a better effect. Main ideas are supressive fire and flanking. Everything else, meh... it can wait
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  7. #87
    I've tried out GLT Myke's excellent Missile Box addon - a massive improvement of aerial combat. I also have info that BIS AIM-9 missiles are actually flying over 5-7mach+ in vanilla game!? Did someone report that to the dev-heaven yet?
    Last edited by IceBreakr; Mar 3 2011 at 09:02.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  8. #88
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    I've tried out GLT Myke's excellent Missile Box addon and got info that BIS AIM-9 missiles are actually flying over 5-7mach+ in vanilla game.
    Awesome... I gotta try this out!

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  9. #89
    You should, massive improvement. Vanilla missiles are just "unrealistic" to say it in one word.

  10. #90
    Quote Originally Posted by Tonci87 View Post
    Regarding 3D Editor



    Dwarden, could you please say if anything like this is planned for the future of Arma 2 CO at the moment? Or if we will at least get the possibility to change the Loadout of Units placed in the Editor without Scripting? Just a little button in the window where you choose the desired Unit that appeares if the Unit is Infrantry. If you hit it this brings up the Loadout screen for this Unit. This would be really cool
    You can do this with RTE Editor. Bit tricky to figure out how to export and merge, but once you do its not that bad. Right click on units you can edit the weapon/equipment loadouts. Right click on ammoboxes does the same thing. Also you can set their position (Standing, crouched and prone) by right clicking on the unit as well.

    A 3d Editor, especially because of sheer potential, should be high up on the priority list. Im patiently waiting.

    ---

    Quote Originally Posted by bigshot
    has a solution to this issue ever been found?:
    http://dev-heaven.net/issues/15410

    I've been getting the same error (except mine is with the nv4_disp.dll)...ive also tried new drivers and reinstalling arma2 a couple times to no avail....already emailed dwarden a couple of times in the past with dump and rpt files but no response.

    Does this new beta fix this issue by chance, or is there a planned fix anytime soon?
    Ye i created that ticket. Since then ive had another 480GTX which also showed the same issue. Replaced the cooling system and (for the second time) replaced the GPU with a GTX570 (that runs cooler).

    Only last night did i again get this error. Managed to go about 3-4 weeks without getting it and there it is again. I think this game is killing my cards when running everything @ full. Just my 2c.
    Last edited by rscarrab; Mar 3 2011 at 10:03.
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