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Thread: September 1939 Mod

  1. #551
    Sure, the Chauchat was very outdated in 1939. And the design of the magazine was in fact a very bad idea, causing jammings if not very carefully filled, moreover the mud could enter it (nice in the WW1 trenches...).
    In fact it was massively adopted during WW1 because of its low production cost and simple production process, using very common machines. In 1915, the French army didn't have any collective MG and had to make a very quick choice. But it was overall badly built, and suffered from extraction problems.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  2. #552
    Sergeant Major topas's Avatar
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    Soviet staff will be riding through Polish roads in these elegant car, GAZ M1
    - made by our Russian contributor from Flashpoint.ru, пионер.





    Updates on bringing this beauty into game and possibly some more info on other cars (some civilian additions) will follow (hopefully) soon. In my first modelling (actually remodelling) attempt I produced something that, in general, should resemble a 1931 Fiat 522C or any given 4door of that era (frankly, they were all quite similar).

    Will post some Oxygen shots this evening.

  3. #553
    First Lieutenant CameronMcDonald's Avatar
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    Oh wow, the Chauchat - terrible weapon, but looks great, Topas.

    I feel sorry for the poor souls who had to use that horrific piece of kit.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  4. #554
    Brilliant car model n' texture. I particulary find the wheels very convincing.

  5. #555
    Sergeant Major topas's Avatar
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    Yes, пионер is indeed very talented.

    The body texture is actually solid grey.
    With effects applied it will certainly look more attractive ingame.
    I have been just given permission to rework the model and source files, so apart from tweaking the base paint texture I will surely add some dust (first half of September 1939 was sunny and dry, you'd imagine how a car would would like driving through some low-volume not paved roads of eastern Poland).

    The model will have the feature we're trying to keep as a standard for all our cars - openable doors. Even if this has no true in-game meaning it's a nice touch and will make it more interesting.

    Plus, most important, we will certainly use the model to build Soviet armored cars Ba-20 and FAI-M, both beeing a common sight on the September front.
    Last edited by topas; Jan 13 2012 at 11:37.

  6. #556
    First Lieutenant PuFu's Avatar
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    really nice looking model that one, as tournesol said, nice normals on the wheels..

    good to hear different ppl are contributing...

    Spoiler:

  7. #557
    Sergeant Major topas's Avatar
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    Indeed they are!

    The best news today is that Friday 13th turned out to be a very lucky day for us
    But I'll save the news for later, once we're know it's solid and to be announced.

  8. #558
    Sweeeet

  9. #559
    Sergeant Major topas's Avatar
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    Fiat 522C - a 4 door saloon I made using Jaksa's original CWS-1 model.

    It may very well be a 521 or any contemporary car of it's class.

  10. #560
    That oldie car looks really nice!
    And thanks for the chauchat demo video! Reckognizing hartman only after 3 minutes into it actually made me laugh good




    Quote Originally Posted by topas View Post
    ..I will surely add some dust (first half of September 1939 was sunny and dry, you'd imagine how a car would would like driving through some low-volume not paved roads of eastern Poland).
    Makes me wonder..
    With automatic camo it was proven that you can determine what ground a unit is on. What happened if someone added several versions of the base texture with sublte iterations of more and more dust on it, and then changing it by using setobjecttexture command the longer the vehicle stays on "dust road" coefficient value stuff?

    REALISM! No, fuck that, FIRE THE LASER!

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