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Thread: Buldozer crash with Arma2P setup and OA1.54.exe

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  1. #1

    Buldozer crash with Arma2P setup and OA1.54.exe

    Hey,
    i now tried several setups to import new terrains. Different grid sizes , texture sizes etc. The Result is that the buldozer.exe crashes near the border or on load up depending on the settings i use.

    After that i loaded a old map from me that i made with the old setup/.exe etc.
    That one loaded fine and had no troubles when goin near the map border.

    Next thing i tested was doin a new project where i imported all files from the working map (heightfield import , parameter setup satgrid ,texture size etc.).
    Well the result was that it crashed too, with the completly same setup as the old map.

    P: Drive should be okay. Kju was so nice to check it yesterday.

    Any ideas?

  2. #2
    hi got the same problem just done 90 hours on a map last week suddenly bulldozer has killed my machine so reinstalled vista reinstalled arma2 and OA and pmc baf .

    Installed bi tools again then installed arma2p again and went to load my map and it crashes also tried the tut map it crashes on bulldozer just cant get it up even with fresh install got the rpt and minidump from bulldozer says listed twice in almost all of the report cant work it out how it can mess up when it crashed then not even a fresh install sorted it out at my witts end here

  3. #3
    Staff Sergeant Commander1985's Avatar
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    Yep got the same error in crashreport.

    Example:
    Item str_lib_info_yes listed twice
    Item str_lib_info_unit_kilometers_per_hour listed twice
    Item str_lib_info_unit_meters_per_second listed twice
    Item str_lib_info_unit_liter listed twice
    Item str_mpw_new_edit2 listed twice
    Item str_msg_live_disconnected listed twice
    Item str_msg_live_not_signed_in listed twice

  4. #4
    also getting this at the bottom of rpt
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 00916648
    graphics: D3D9, Device: ATI Radeon HD 5700 Series, Driver:aticfx32.dll 8.17.10.1063
    resolution: 1200x900x32
    Addons:
    Mods: CA;Expansion
    Distribution: 1486
    Version 1.57.76815
    Fault address: 00916648 01:00515648 p:\buldozer.exe
    file:
    world:
    Prev. code bytes: 3B C1 0F 4F C1 8B 8E 38 02 00 00 0F AF C8 03 CA
    Fault code bytes: F3 0F 10 04 CF 0F 2F C4 77 03 0F 28 E0 8B 8E 38

    Registers:
    EAX:FFFFFFFF EBX:00000048
    ECX:FFFFFFFF EDX:FFFFFFFF
    ESI:11721880 EDI:00000000
    CS:EIP:0023:00916648
    SS:ESP:002B:0182F7D0 EBP:000001F8
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010286
    ================================================== =====
    note: Minidump has been generated into the file C:\Users\ARMA2-maIN\AppData\Local\ArmA 2 OA\buldozer.mdmp
    ================================================== ====
    -------------------------------------------------------
    Exception code: C0000005 ACCESS_VIOLATION at 00916648
    graphics: D3D9, Device: ATI Radeon HD 5700 Series, Driver:aticfx32.dll 8.17.10.1063
    resolution: 1200x900x32
    Addons:
    Mods: CA;Expansion
    Distribution: 1486
    Version 1.57.76815
    Fault address: 00916648 01:00515648 p:\buldozer.exe
    file:
    world:
    Prev. code bytes: 3B C1 0F 4F C1 8B 8E 38 02 00 00 0F AF C8 03 CA
    Fault code bytes: F3 0F 10 04 CF 0F 2F C4 77 03 0F 28 E0 8B 8E 38

    Registers:
    EAX:FFFFFFFF EBX:00000048
    ECX:FFFFFFFF EDX:FFFFFFFF
    ESI:11721880 EDI:00000000
    CS:EIP:0023:00916648
    SS:ESP:002B:0182F7D0 EBP:000001F8
    DS:002B ES:002B FS:0053 GS:002B
    Flags:00010286
    ================================================== =====
    note: Minidump has been generated into the file C:\Users\ARMA2-maIN\AppData\Local\ArmA 2 OA\buldozer.mdmp
    Commander also have the binpbo trouble that you had i think this is all related mate as there the same probs

  5. #5
    hi commander i now can reuse my map and bulldozer what i had to do was change all info from the tut folder it was in that i had used from tutorial

    i used my ofpec tag SMOKE\CAVES then changed the paths in the config to my new folder set up then after that i changed all rvmat files in data to (SMOKE_grass) example do for all mco paa nohq files in data and then it worked for me hope it helps you out dont know why it crashed or why i have to go this route to sort this dilemma now ill try the binpbo and let you know

  6. #6
    Staff Sergeant Commander1985's Avatar
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    I got one terrain working. I didnt worked when i had not imported the sat and mask_lco. After i did it was no Problem to go near the border and beyond. I guess it was another case of big problem and simple solution^^
    I try out with a bigger map now

  7. #7
    hey Commander1985 .. I just did that Arma2P it worked great! really ..

    But .. lol now my bulldozer is crashing! its got 2 errors while starting up and then closes down, here are the errors:

    Shaders not valid (mismatch of exe and data?)
    No entry 'bin\config.cpp/CfgInGameUi/MPTTable.shadow'.
    Grrrr... bloody errors! lol any ideas on how to fix it? thanks



  8. #8
    Staff Sergeant Commander1985's Avatar
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    Had the same trouble at first look here:
    http://forums.bistudio.com/showthrea...=114519&page=2

    Mhh, did not had the second error..
    Btw. P.M. sended to you.

  9. #9
    Quote Originally Posted by Commander1985 View Post
    Had the same trouble at first look here:
    http://forums.bistudio.com/showthrea...=114519&page=2

    Mhh, did not had the second error..
    Btw. P.M. sended to you.
    Ok, still didnt work .. im forgetting something, im sure there is some cpp files I need to manually put in the bin folder! something like that ..
    that Arma2P deleted them all, so ive forgot! lol

    Isnt there a tut on setting up buldozer/visitor3 for this? ive not done it in such a long time I cant remember.

  10. #10
    Staff Sergeant Commander1985's Avatar
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    Do you still have the same errors?
    There should be an config.cpp in the bin folder already...

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