Airports - Roads textures View Distance
Well here is my problem ... when I'm flying above my terrain project, I'm facing low-visibility regarding roads and airport textures ... in fact ... while I'm in landing procedure, needs to be extremely close to the airport in order runway textures to be visible.
Is there any way to change terrain visibility distance through my config (especially regarding roads and runways) ?
P.S. please excuse my poor english.
I haven't found yet
There are 2 things to do to help pilots and also to have a better visual effect while on approach :
1° "paint" the _Sat with a distinct concrete grey colour
2° use some concrete texture on the _Mask for this area
Don't forget to add lights, the runways_PAPI things, navilights and runway_edgelights.
Of course, if you are building more crude airstrips, you will have to add objects such as barrels, small buildings ...along the runway to get some visual hints about the place where to land ... like in RL.
As Old Bear said, you have to paint the runway onto your Sat Map texture.
ok thanks for the tip both of you.
I must assume that same thing must be done for road network ?
Last edited by Aplion; Feb 9 2011 at 12:56.
Thanks again, I'll give it a try.
As they said it.
If you dont allready have it, export your visitor map to EMF image, convert it and line it up on your satmap. Took me a while to find out this was possible. :P
Everything should be explained here
where can i find those landinglights and runway_papi things
im looking for them for 2 days..
Originally Posted by =KCT=BlackMamba
Last edited by Minimalaco; Apr 30 2011 at 07:48.