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Thread: LITE mission package

  1. #1

    LITE mission package v1.6


    LITE mission package!
    Version: 1.6
    Updated: 19.07.2012
    by nkenny


    Update
    I am happy to announce version 1.6 fo the LITE mission package. This version sees five new missions added, and all known bugs fixed, including the incompability errors with Arma2 and Arma2Free. The mission statement remains the same. LITE missions are tactically challenging, and very varied, scenarios in snippets that take between 15 to 30 minutes to play. The missions are suitable for four to six players, with some variations. Have a glorious summer, and enjoy the missions in the cool evenings.

    Regards,
    Ken Mikkelsen


    v1.6 DOWNLOAD @ ARMAHOLIC

    Mission Statement
    Not every session of Arma2 needs to involve 'attack the island' or 'defeat the red hordes' type scenarios. Sometimes you just want to sit around with your regular gang and play some quick missions that still require some tactical planning and communication. Heavily inspired by the original scenarios built for Operation Flashpoint-- the LITE missions concept was born.

    The key features of the LITE mission package are their small size, varied gameplay and high replayability. As their names suggest LITE missions are lightweight and are unwilling to sacrifice gameplay for realism of the Sit-and-wait variety.

    CONCEPT
    >> LITE missions are optimized for four players, but can usually accommodate more.
    >> LITE missions have a 15-30 minute playtime.
    >> LITE missions require some planning and tactical forethought.
    >> LITE missions are highly replayable due to random insertions, extraction zones, and enemy patrols

    Cheers,
    Ken



    This package contains 21 missions

    • 2(co) Snipers
      A sniper team practice their trade on a Russian General...

    • 4(co) Demolitions
      Force Recon inserts by parachute to destroy Russian ammunition stores

    • 4(co) Crash Prize
      Guerilla forces must quickly search through a village to find the radio of a downed Russian Mi-8

    • 4(co) Nighttime
      Spetsnaz forces attack a vulnerable American airfield.

    • 4(co) Sightless
      Ill equipped guerrillas perform a surprise attack on an insurgent command post

    • 4(co) Sweeping Through
      Force Recon conducts a mobile attack followed by a hasty exit

    • 5(co) Deadly Games
      Force Recon perform an amphibious assault to hunt down MANPADs on UTES

    • 5(co) Rubber Boat
      Force recon makes a maritime assault on a lightly guarded Russian artillery battery

    • 5(co) Saboteur
      Force Recon show Spetsnaz how its done

    • 6(co) Bigfoot is Missing
      Special Forces infiltrate a camp to plant Transmitters on insurgent helicopters.
      NB: Expect 30-40 minute playtime

    • 6(co) Carjackers
      Specialist forces must steal a UAZ containing important Russian documents...

    • 6(co) Gate Crashers
      A team of insurgent saboteurs open a roadblock.

    • 6(co) No Remorse
      No remorse for the wicked; Spetsnaz must kill a wayward priest.

    • 6(co) Datasteal
      Force Recon conducts a daring information raid on a Russian UAV terminal.

    • 6(co) Red Raid
      Spetsnaz forces raid strelka.

    • 6(co) Shell Game
      Force Recon eliminate a cache of AA weapons

    • 6(co) The Yuri's still out
      CDF must reclaim a stolen HQ model BMP2; Damn that man Yuri!

    • 8(co) Apache Tribe
      HALO inserted forces work in concert with an Apache Attack helicopter to steal a BTR-90.
      NB: Expect 30-40 minute playtime

    • 8(co) Genocide
      In memory of Skalisty Island Oct 14 2008; relive the terrific events.

    • 8(co) Ghosts
      Spetsnaz forces conduct a covert raid under the cover of darkness.

    • 9(co) Guerilla Radio
      USMC Mechanized Recon Unit makes a lightning attack to silence insurgent radio transmitters.

    Installation
    Installation is simple. Drop the pbo files into your /MPmissions folder within your Arrowhead or ARMA2FREE directory.

    The LITE mission package should in only require ARMA2. For best experience Arma2 Combined Operations is recommended.

    The LITE mission package is specifically designed and balanced in respect to vanilla gameplay-- but use of your favorite AI or sound mod can greatly enhance the experience.



    Credits and Acknowledgements
    This mission package wouldn't have been possible without the great chaps that maintain the Arma2 Editing/Scripting forum. The makers of the ARMA2 franchise-- Bohemia Interactive cannot go unmentioned and deserve accolades for their continuous support of the game series and player community. Special thanks to nopryl.no for testing, feedback, and just being a great bunch of guys to play with.

    Scripts used:
    >> Ultra Simple Patrol Script v1.4 by JW Custom
    >> Urban Patrol script by Kronzky
    >> Improved TaskPatrol and TaskDefend by Binesi(and more)
    >> Heal script by Celery*


    Feedback:
    Feedback is very welcome. The author can most easily be reached at the BIS forum by using the forums internal messaging system or responding to the relevant thread in the USER MISSIONS forum.

    Thanks,
    Ken Mikkelsen

    v1.6 DOWNLOAD @ ARMAHOLIC
    Last edited by NkEnNy; Jul 30 2012 at 23:17. Reason: Armaholic mirror added
    ARMA 2 Mission packs:LITE Coop mission package + LIMA coop mission package (ACE + ACRE) + More ACE + ACRE missions. + Aliabad coop Mission Package+ Fireforce Takistan NEW
    ARMA 3 Mission packs:Fourplay Coop Mission Pack NEW
    Kill things, break stuff. Repeat as necessary.

  2. #2
    Ah fantastic. I've been looking for these type of missions right now as I'm trying to get some friends more involved with ArmA, we are all restricted on time and they get annoyed with all the waiting about and 10 min drives/walks to target. These will go well on our little private server I'm putting together.

    Cheers

  3. #3
    Sound good are they ACE compatible?.

  4. #4
    @Pathetics Berserker
    That is exactly the envisioned purpose of these missions. As much as I enjoy epic milsim scenarios or semi-persistant gameplay-- sometimes I just want to GET ON WITH IT and have a tactical yet challenging 20 minutes worth of gaming that I can somehow fit into a busy real life.

    That doesn't mean these missions are easy; planning, communication, and teamwork are all needed. With briefing and all-- expect around 15-30 minutes per mission.

    Stk2008
    Certainly! Though no ACE specific features are utilized each of these missions have been played through with ACE. On an advisory note the tougher AI means a more careful playing style should be adopted-- thus extending the expected gametime.


    @Armaholic
    Massive thanks for hosting (and frontpaging) the mission package.
    Armaholic mirror

    -k
    Last edited by NkEnNy; Feb 7 2011 at 23:11.

  5. #5
    NkEnNy

    thanks that's great I will (once I get me server bloody working hehe) install these.

  6. #6
    Enjoying these so far. On playing through the arty battery one though, the map tells you to go one place but the waypoint seems to be at the bottom-left corner of the map. No big thing... just takes FOREVER to get there in a CRRC. Well, it would've taken forever, if the hind hadn't killed me haha. Good stuff tho!

  7. #7
    Quote Originally Posted by JDog View Post
    Enjoying these so far. On playing through the arty battery one though, the map tells you to go one place but the waypoint seems to be at the bottom-left corner of the map. No big thing... just takes FOREVER to get there in a CRRC. Well, it would've taken forever, if the hind hadn't killed me haha. Good stuff tho!
    *laugh* glad you liked it. Good find on the marker and its quite safe to ignore!-- leftover debug information *blush*

    -k

  8. #8
    Many Thanks NkEnNy, this is exactly what i have needed.

  9. #9
    Hi played a few of these last night and there great.

    I played them on me just set up dedi server but I run ACE2.

    There was one thing I spotted not sure if its missions or my end but the AI really cant seem to hit any thing there aim is terrible.

    Did you dumb the AI down to make for longer fire fights?.

    Thanks

  10. #10

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