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Thread: Jagged Alliance

  1. #31
    Indeed, SS is much better.

  2. #32
    Tried the demo.... hmmm not really what it used to be, diffinitely not buying.
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  3. #33
    Just browsed few JA communities... Generally people are thrashing the game because it's inferior to the original JA game. Right now I don't feel like spending 28 Euro's for this game really :///

    Instead I brought two good titles from my local media store and it cost me less than 10 euro!!! On the other hand, we have cheap computer games in Poland.

    - 7,62 High Calibre
    - Hired Guns: The Jagged Edge

    These two titles are good JA2 clones with modern graphics. I'm eager to try. Be sure to check them out if you find JA:BiA weak.

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  4. #34
    Let me know how 7.62 plays out. I've been interested in that one but very skeptical.

  5. #35
    It's no JA2 1.13 but I like it.Going 3D is pretty nice and plan&go works(most of the time).Basically it's a decent version but stripped of JA2 details.Ah,I miss Deidranna bitch slapping Elliot.
    What bothers me:
    -it's micro management hell with armor and militia
    -militia AI is broken(will be fixed in a patch)
    -aiming delay even when the guy is in front of you WTF
    -sector inventory gone(devs will look into it)
    -no chopppah

    Btw,any tips for storming buildings??
    Im getting my ass kicked even when my storming squad is armed with smgs and shotguns.

  6. #36
    Playing the demo, the decision to go to real-time was not really a bad choice imho. But the battle mechanics was not meant for real-time style play. The player's AI should have an AI and made them go prone/crouch/take cover automatically, instead of waiting for the player's input for example. A WEGO system would be much more appropriate. Though I know we can press spacebar to go to the Plan/Go mode, but I just cant get a grip of it.

  7. #37
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    Quote Originally Posted by Krycek View Post
    Btw,any tips for storming buildings??
    Im getting my ass kicked even when my storming squad is armed with smgs and shotguns.
    I have the same problem. What also bothers me is that you can't have a military style stacking waiting for somebody to open the door to rush in, because the plan and go doesn't realise the door is open after it's opened :/

  8. #38
    Been playing this a little and ... JA2 with 1.13 still 10 times better.

    I dont even botter with storming buildings, just send some one to open the door, make him/her come back fast, trow a nade and wait for the swarm to come your way and kill em all easy .After that just loot and profit!

  9. #39
    Maaan I've just managed to blast Deidranna.Taking the palace was hard,don't even try without at least a squad full of P90s, frag nades and guardian or spectra vests.
    Clearing the palace room by room,those fuckers digged in real nice and most of them were lvl5.I had 5 teams assaulting that place.
    When I reached the last room I saw the queen bitch had about 10-11 dudes in there and even with plan&go the last battle was bloody,from those 5 teams only about 6 mercs survived but enough to kill her.

  10. #40
    About a year have passed and I retried the demo, after playing JA2(classic) v113 mod. I must say the combat system is quite solid, despite being real-time. The plan & go system works as expected. The early problem with FOW I heard have been resolved in the patches. I'm planning to get JA:Crossfire, since I've done Deidranna arc already. Might as well go to a new place.

    Are there any second thoughts about the new Jagged Alliance?

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