I don't know for your building, but to binarize correctly you should have a config.cpp with a class CfgModels that has your building defined in it.
Try this :
Code:
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0// dummy weapons
#define WeaponSlotPrimary 1// primary weapons
#define WeaponSlotSecondary 16// secondary weapons
#define WeaponSlotItem 256// items
#define WeaponSlotBinocular 4096// binocular
#define WeaponHardMounted 65536
#define ww4untrained 1
#define ww4experienced 1.5
#define ww4trained 2
#define ww4spectrained 4
#define ww4elitetrained 8
class CfgModels
{
class Default
{
sections[]={};
sectionsInherit="";
};
class YourP3DName:Default {};
};