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python.au

Model appearing black in buldozer.

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I am doing some practice in UV mapping and then making texture off that with a simple object I made a while back.

buldozerissue.jpg?t=1296786331

I added the O2 perspective view just to show how it should look. A friend said it could be an rvmat issue, he looked at the rvmat said it was ok, he then said it could be no shadow lod causing it, but copying the model into the shadow lod didn't fix the issue either, as one last thing he said it could be texture names incorrect( smdi nohq etc) but they are all fine aswell. so does anyone have any idea what could cause this issue?

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but they are all fine aswell

Very likely your RVMAT

In particular your NOHQ or normals file.

Post your rvmat

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nvm i fixed it, missing stuff from the rvmat, thanks for the help gnat :)

Edited by Python.au
fixed.

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