thanks, very useful.
thanks, very useful.
Thank you soo much for this!
Can finally go fix my Recon Marines.
Really great contribution to the community![]()
the verts under the wheel are 100% leftwheelunder# (#represents the number of the wheel)
the verts directly over the wheel are 100% leftwheelover# while the ones adjacent are a 50/50% spread over the current selection and the preceding and following selections.
Illustrated in ASCII:
..........50% lwo2.........................50% lwo3
..........50% lwo3....100% lwo3.....50% lwo4....100% lwo4
------------*--------------*---------------*---------------*------------
---------------------------*-------------------------------*------------
............................100% lwu3........................100% lwu4
Bone set up:
.......
"lwu3","", // under(damper)
"lw3","lwu3", // wheel
"lwo3","lwu3", // over (to displace together with the damper)
........
and lwu3 is set up as a damper.
you sir, are awesome. thanks for this.
Glad people are gonna find this useful
Also, if anyone has any specific questions or areas they want advice on weighting just post in this thread and I'll do my best to help (as will other I assume)
A BIG "Thank You" STALKERGB, for this Perfect overview !
Last edited by Christian.1987; Feb 5 2011 at 09:51.
Thanks for taking the time to put this together. Very handy and much appreciated.
My Addons:
Arma 2: Australian SASR, MGS4 PMCs, TF86 Navy SEALs, TF86 Temp SF Pack, Tonali Special Forces 2013 Redux, Australian SOTG
This guide is just unbelievably helpful and well written! This is just what we need to fix the last oddities with our soldier. Many thanks to you STALKERGB!
One question though, is there possibly a way to avoid brushing all verticies behind the ones you're trying to select?It's really a mess trying to hit the correct ones, and then cleaning up the ones you dont want in your selection. Would be a lot easier if just one surface was affected by it so you could work around the object instead of straight through it.
Yeah that can be a pain, the only real solution I can think of is either to use smaller brush sizes so you can be more accurate with the weighting or before you start it might work if you hide the area you don't need weighting (using ctrl + h) and the with a bit of luck when you paint the verts it won't add it to the ones you have hidden. When you are done, you should be able to select all (ctrl + a) and unhide it all (shift + ctrl + h).