US ARMY 2003
Introduction:
US Army 2003 units for ArmA 2: OA by fox '09 / fox /
fsfchannel. These are US Army soldiers for ArmA 2 based on
deployment photos and info from 2003-2004 in Iraq or
Afganistan.
Index (WOW an index! how cool.)
1 - How to install
2 - Units
3 - Plans and Known issues
4 - Credits
5 - closing
1.
Installation instructions can be found here thanks to
armaholic:
http://www.armaholic.com/plug.php?e=faq&q=18
If you are like myself and others, you're probably not going to
read this at all and are gona be throwing it in a modfolder
anyway. So yes, it's like any other addon.
Once again, it REQUIRES OA. Not because it really requires
it (it's standalone) , but because I want you lazy bums to get a
job and buy CO. I will not support ArmA 2, it is not the
current standard for communities.
2.
2-1 (Loadouts)
Please excuse this version's loadouts. They are rather slap
dash , I hate configgery. Next update will include improved
loadouts. Suggestions are welcome! In regards to ACE and
details, see section 3-1.
note: 'kits' have little meaning right now. This does not mean
model, but rather what they are armed with.
NO ADDONS:
Rifleman: M16A2, standard kit.
Rifleman2: M14 aimpoint, standard kit.
Squad Leader: M16A2, standard kit.
Team leader: M16A2, standard kit.
Machinegunner: M240G, machinegunner kit.
Mounted Gunner: M4A1, light kit (Humvee gunner)
Medic: M16A2, medic kit.
ACE: TBA
2-2 (Information)
In regards to more unit variation, see planned section.
3.
3-1 (Planned)
Here are the released versions and future versions with plans
and comments.
1.0 - First Release
1.1 - Tucked in variants, done but belt isn't.
- More variants
- Improved loadouts
- ACE configs
- More res lods. I'm very sorry for the current release with
only 1 res lod, but it's a beta. Deal with it.
Planned:
1. Improved pants normals
2. Unit patches. 1st id probably, ps. (again) deal with it.
3. MOPP gear.
4. M65, with hood up and down variants.
5. More MOLLE gear variations
6. PASGT vest for a small portion of the units
7. Rolled up sleeves / cuffs
8. Helmet accesories
9. Camelbaks and rucks (preferably 3-day)
Maybe:
TBD...
ACE:
YES. There will be ACE configs. These units will be decked
head to toe in realistic loadouts. If there's 2 chemlights,
pouches for 6 mags, an IFAK and a plasticuffs, there will be 6
mags, 2 chemlights and plasticuffs in your inventory. This
will come in the future.
3-2 (Known Issues)
These are issues that WILL be fixed. Maybe not instantly but
unfortunately for those who are impatient, I work on my own
schedule.
1. Weighting. Especially on the pants pockets.
2. No res lods.. deal with it.
3. Normals on vest and helmet perhaps a bit too strong.
4. Boots inaccurate. I might not fix it, but don't cry about it.
4. (Credits)
First and foremost, I would like to thank the community, for
encouragement, help and motivation. That said, lets get
started on those who directly contributed:
Johannes. Jonny. The german jesus. A lot of the molle gear
and some misc stuff is his. The man also helped me a lot with
the creation of the models, textures, etc. Thank you bro.
BIS. Without them, these units would be... not here..? I used
some arma 1 sample models in the creation, although I
reshaped and reuvmapped all of the models, they obviously
still deserve credit and recognition. Thanks BIS!
CameronMcDonald: erry1's favorite aussie. Thanks for all
the help and encouragement dude. He's the guy who got me
started with all this addon making. Really.
StalkerGB: he knows why I'm thankful. Without him, my
units would be a big squiggly and twisted mess. Thanks dude!
NZDF CRASH: ok, he didn't really contribute, but he's still
an awesome dude and you may see some of his work in my
future publications.. love you XOXO
Dr. Midnight: He made the recon wrap, thanks dude. He also
worked closely with me but unfortunately life has taken its
turn with him. Wish you luck dude
Whiskey27: 1st id bomberman. Joke aside, he helped a lot
with the development from his criticism and encouragement.
thanks dude
Max Power and Soldier X: Although they did not really
directly contribute to my project, they helped me a LOT with
proportions and normal maps. thanks guys
Animalmother92: he's gona help me a bit with the crew.
You'll find out soon what he has to contribute!
A few shout outs: Snake_man from PMC. He got me started
with modo. Wooooo!
I really hope that's it, I truly apologize if you had
contributed to my project and was not recognized here.
Contact me using the methods at the conclusion and I can
correct my mistake.
5. (Closing)
Well, that was a mouthful. Thanks guys for the continued
support, I appreciate it. This was my first 'from scratch'
model, and I am very proud of myself for achieving
something like it. I would never of dreamed of this months
ago. (ok, somewhat, the body and other things were, but my
point still remains in my opinion)
In regard to licensing, you may not modify, copy, edit,
retexture, or re-release* any portion of this addon without my
strict consent. If you wish to do any of those, you MUST
contact me before doing so. Please don't steal, jesus is gona
send you to hell (but he still loves ya)
Peace. Fox '09
Contact me at:
BIS:
http://forums.bistudio.com/member.php?u=52766
And remember: haters gona hate