("The itsy bitsy spoider clicked down the spoider spout.")
Spoiler:
("Down came the spoider and washed the spoider out.")
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My specs:
Spoiler:
After some more testing i just want to tell that the new ATC AA Setting is awesome. It would be great if we see 2! new options in the next final patch, where we can adjust the ATC settings for grass and tress seperate. maybe there is an option from low-very high for both? with AA you allways change the whole ATC of course. i can turn AA on high now with nearly no FPS loss, but if using a scope weapon it gets really bad, only on close distance.[yes you dont use scope weapons usually at close distancebut same with zoom in first person view.
I've just checked out the lucky-number-patch and this is a massive improvement for me. The new looks is stunning, performance went up a bit, the AI is much smarter than before and the speedy-mounting is like a dream came true. Great work!!! Can't wait to get this as a final.
...the only thing I want back is that the AI doesn't run like a kamikaze sheep when given a move command. Because sometimes it's necessary to split them up. I'd support the idea earlier mentioned to make a mixture of the new and old system with some kind of extra key or so.
Great, great, great... next DLC? Bring it on. I'd support it even if it was a flying toilet armed with a gatling. ;-)
Besides all the great stuff i found a major bug with the AI, do the following:
Place a USMC Fireteam on the Map
Place yourself as Squadmember, not the leader
Give the Squadleader 2 WP´s:
1. First WP in front of you without any changes
2. Secound Wp far away with FireatWill-EnageatWill, Danger, Colomne Compact, Speed Full
Play and acclerate the time, you will see that the Squadleader will deny to move on the way to the last WP after some time & only scanning the horizon. result is no more movement of the whole squad.
Make sure you set the secound wp far away and acclerate time.
i also tried the same with formation column, not column compact, where its seems like there is no bug.
would be nice if some people could test this also, cant test every formation 5x ...
Last edited by Coffeecat; Jan 29 2011 at 02:50.
after some testing I got the handgun + zero reaction problem too...
placed 2 enemy opfor groups in a village (takistan/ ravanay) and engaged them playing a group of standard ksk soldiers. after some time two of my soldiers switched to their handgun and shortly after stopped doing anything. when called into formation they didn't react anymore. this bug has the potential to break any mission.
all the improvements are cool, but this bug is serious.