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Thread: GDCE2 WIP (General Dynamic Campaign Engine)

  1. #11
    Remember to include DAC in the addons folder!

  2. #12
    awesome stuff, i loved playing this in OFP. Good to see you doing this in Arma2

  3. #13
    Second Lieutenant Kremator's Avatar
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    Just tried it there now and I was blown away ... literally :0

    VERY good indeed ... although a little intense of Utes

    Good stuff ... shaping up very well !

  4. #14
    You made Vietnam Tour Of Duty? I was obbsessed with that back in the days of Operation Flashpoint haha. Could you possibly have options for Vietnam style combat (1 patrol, ambushes etc) and World War 2 style (massive organized Combined Operation Assualts etc)?

    ---------- Post added at 04:27 PM ---------- Previous post was at 04:24 PM ----------

    Also could you maybe have a version where you play as a grunt instead of a Squad leader? And you move up the ranks and if lets say your squad leader dies, you take control of the squad?

  5. #15
    VERY good indeed ... although a little intense of Utes
    As I said Utes is only a testing ground. It loads fast and you get pretty quick into combat, so it's good for debugging. I plan to make the final gameplay WAAAY slower.

    You made Vietnam Tour Of Duty? I was obbsessed with that back in the days of Operation Flashpoint haha. Could you possibly have options for Vietnam style combat (1 patrol, ambushes etc) and World War 2 style (massive organized Combined Operation Assualts etc)?
    Yes I made VTD, but there was also a mission called Tour of Duty. Yes, I plan making a Vietnam version of this. Actually the whole reason I started this project is unpredictable AND meaningful jungle crawl. Still not decided between Unsung and VTE. But it's a long way.
    Yes for WW2, too, but in the distant future. Probably using Inv44. It will need rework. Insertions, medevac etc. would be made with ground vehicles, and everyone knows the AI driving skills. I actually made a WW2 version of GDCE1 for OFP. It played ok, but the vehicles made problems. Before you ask, it got wiped from my HDD.

    Also could you maybe have a version where you play as a grunt instead of a Squad leader?
    That was my original idea, but it ain't gonna happen. It would be really difficult to script a believable AI leader in a mission with a very high level of unpredictability.

    *** progress update ****

    You can try it out here:
    http://depositfiles.com/files/qwrt6xwsr

    What's new:
    Both blue and red FOBs are spawn.
    HQ and FOB data is now stored ok.
    You get assigned to a FOB. Need to work out assignment to HQ.
    Also your CO is spawned in the according tent. But for now he doesn't do anything, except fooling around during an assault.
    FOB names won't repeat anymore (and there's a much wider variety in names...).
    Weather is randomized at start. And it changes dynamically with time (with long time, since this should be a really long mission).

    What can you do except fooling around? You could search for enemy bases. Try to shell them with your arty or destroy them by hand. For now, you cant differentiate enemy FOBs from the enemy HQ, since enemy marker ain't shown on the map currently. CEO's in, so end of post.

  6. #16
    Really liking the progress, its turning out great . I think you misunderstood my earlier post haha, I ment could you have 2 styles of this mission (for vanilla arma 2) and have 1 style more of a vietnam style and the other a huge world war 3 going on all around and you would be apart of huge armor/ inf. assaults on frontlines etc. All in all this is shaping up great

  7. #17
    I was thinking today, and it would be really cool if the Enemy AI had some sort of AI Commander as well (thats completley dynamic). So you could complete all your missions, but have your HQ blown up and lose. Also it would be nice if the Enemy AI also used the intel system and could find your FOBs (So if the FOB your stationed in gets spotted, it could be under a constant barrage of artillery and fire until you get evaced out, sort of like the battle of Khe Sahn.)

  8. #18
    it would be really cool if the Enemy AI had some sort of AI Commander as well (thats completley dynamic). So you could complete all your missions, but have your HQ blown up and lose. Also it would be nice if the Enemy AI also used the intel system and could find your FOBs
    I was thinking about that too, but I'm afraid it would be too complex to implement. I'll think about it. That was an initial concept for GDCE2 which I've abandoned because of the complexity.

    For now what can happen? If you've tried out the demo mission, you probably experienced that it is very likely that your base comes under attack. If a DAC unit comes around, it will call arty strike (if it's near enough) and also support if it's in trouble. For example, yesterday (in a slightly newer version) I've benn spawned in a forward FOB. After a short time a shell hit nearby. If quickly moved my team for cover in a nearby small forest. We just barely made out of the base, when I looked back and saw the entire FOB wiped out.

    progress update:
    - implemented a basic variant of sector control detection
    - you can win or lose by destroying HQs (without briefing currently)
    - implemented ambient civilian life, but it doesn't work to my liking, so will change probably
    I plan to upload a new version tomorrow. By then I'd like to implement a basic patrol mission.

  9. #19
    very interesting work)
    i'll download it for shure
    thanx
    about you questions
    check this and this thread and I I think you can find something to think about

  10. #20
    For your problem with it being to complex to make a AI commander, ask the makers of Warfare (or Warfare Benny) or the maker of DAC, they proboably could give you some help with that, because with a feature like that, GCDE would get a lot of attention from modders and people in general.

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