Just to inform you that GDCE2 is in the make.
For now, just some general ideas.
GDCE1 was a "random" mission generator. Years ago I wanted to make GDCE2 less random and more strategic. I had a detailed project but the code started being too complex. Arma1 got out and I lost interest. That variant is dumped.
What will GDCE2 be roughly:
Technically a single VERY long mission. It will use a heavily modified version of DAC3 (with a hopeful help from Silola). GDCE1 was practically a random mission generator where DAC1 filled the empty space.
In v2 I plan to intertwine GDCE and DAC much more. Missions would be less random, instead they would often involve actual DAC units. Your HQ would be a DAC generated camp. The objective will be to destroy all enemy HQs.
A distinction between GDCE from other dynamic campaigns, is that in GDCE you're a grunt (eventually SF) and you never make strategic decisions. You get a mission and you have to do it. The whole background stuff is that your missions get much more sense than standard stripted SP missions.
Simply, there is a war going on and you take a part in it.
For start I have ideas for:
assault mission
patrol misison
ambush mission
long range patrol mission
support mission
gathering intel
use the same arty system as the AI
other features i plan to implement:
artillery units move forward to new places when too deep in friendly territory (currently don't have an idea of executing this)
a supply system
medevac
escort missions
SecOp missions, meaning you could be given secondary missions, dependent on the current situation on the battlefield. Give support to a unit in need etc.
The main goal is to maximally use DAC units, so the missions would actually have a reason of happening. For example, a friendly DAC unit gets eradicated. Your next mission could be a patrol (or search & destroy) mission in that area, saying to be careful.
I'm of course interested in your ideas.
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). GDCE1 was practically a random mission generator where DAC1 filled the empty space.
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