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Thread: Trigger Question

  1. #1

    Trigger Question

    is it possible to make a trigger that activates once a player picks up an item (ex. a grenade).

    if that is not possible then how do i make a trigger that activates once a player walks inside its range?

  2. #2
    Put these to a init-field:
    1. Picks up a weapon:
    Code:
    "className" in weapons player
    Where className is the classname of the weapon.

    2. Player inside the trigger:
    Code:
    player in thisList
    Put the trigger to "BLUFOR present" if player is blufor.

  3. #3
    Note that grenades, satchels and smokes appear in the magazines: "HandGrenade_West" in magazines player

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