is it possible to make a trigger that activates once a player picks up an item (ex. a grenade).
if that is not possible then how do i make a trigger that activates once a player walks inside its range?
is it possible to make a trigger that activates once a player picks up an item (ex. a grenade).
if that is not possible then how do i make a trigger that activates once a player walks inside its range?
Put these to a init-field:
1. Picks up a weapon:
Where className is the classname of the weapon.Code:"className" in weapons player
2. Player inside the trigger:
Put the trigger to "BLUFOR present" if player is blufor.Code:player in thisList
Note that grenades, satchels and smokes appear in the magazines: "HandGrenade_West" in magazines player