could you tell me.... If im not using ANY AI would these settings improve our server ?
You would need to set your server, in accordance with the bandwidth availible to your server.
If there is little to no AI, then scripts would be the next resource to bog down the processor. If you have the stutter of other units, and you have the MinErrorToSend=0.001; then the next parameter to start working with is the packetsize regarding unit updates. MaxSizeNonguaranteed. AI units are not the only cause of processor usage, from what I'm finding the stutter everyone hates is a cause of UDP, dropping packets that are out of order. But AI units aren't the only thing that needs updates.
Test of commenting out the MaxSizeNonguaranteed, so far CPU usage is down, just over 3 hours later.
Last edited by VisceralSyn; Jan 20 2011 at 16:27. Reason: typos, and other grammatical errors...
I have run the Benchmark mission (from the other thread) on both of your latest cfg's and I am getting lower server fps than my original KH setup....
will give it a go this evening on Pvp Missions to see how it plays out buddy... will update tomorrow.
(regards to cpu, no noticeble diff with our server)
Tried those settings.... PvP with only about 7 peeps on...Low cpu yes............ Desync on server was through the roof.. everyone had around 10000.... unplayable matey... had to revert to original
---------- Post added at 23:11 ---------- Previous post was at 23:10 ----------
I guess, your settings maybe ok for lan but sadly not dedicated server
least not the ones I tested
What if it didn't work because your host doesn't "really" have a 100mbit connection? Unless you host your own, I've found that many server hosts out there usually have two or 3 different games on one PC, but they're all sharing not only system resources, but the 100mbps connection as well. Some are very shifty...
"I want you to remember that no bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country."
I do my testing with both client PC, and Dedicated server pc on a 1Gbps LAN. With MaxMsgSend setting, and MaxBandwidth I set my server for the internet connection, which is 2.2Mbps ( I only set for 2Mbps ). Again, you must configure your server for its bandwidth or like the above statement, makes little sense.
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Go for a more conservative Max/MinBandwidth setting, like 20 or 25Mbps. Either of which are still significantly more than my piddly 2.2Mbps upload speed.
I had options of 10mbit port or the 100mbit port. Those are just the network to the fatpipe.
I actually had 28MB up, 6MB down with the 100mbit. That comes with the basic packages. Now, of course you can pay $1500+ extra per month and get the solid up/dn speeds of the fatpipe. But who would pay that for gaming?
Last edited by SWAT_BigBear; Jan 21 2011 at 11:47. Reason: typo-OC92 changed to OC192
Cya in the
Buddy... honestly what makes you think my host doesnt give me what I pay for.... jeez.. IT didnt work IT caused desync and this has nothing to do with my 100mbit connection which btw is on the killercreations network,,, pretty good network.
I have a Dedicated server, The whole system belongs to us....(rented ) but I have FULL access to desktop, and ALL four cores,
Gossamer, have you tried these settings buddy ?
Now I will try some of the other suggestions.... not sure what the causes of the desync are myself buddy BUT it isnt mission specific on this occasion, same mission other stock KH settings no desync.. ..
I will give your other figures a shot and let you know... hopefully we can get to the root of the problems, wont know til prob sunday though...
THank you for your help bud.
---------- Post added at 08:42 ---------- Previous post was at 08:38 ----------
Really hard to say, if commenting out the MaxSizeNonguaranteed line is a benefit. Still see the AI stutter a bit around the 1km mark. But its not consistent.
I got a second local client, and my client lined up for weekend testing. Guess we'll see how it goes saturday.