Hey guys,
I've been searching the forums high and low to learn about how the modding community animates their models, but haven't figured out a good Maya workflow.
I know that O2 is used to import the BIS models and skeletons, but I'm wondering if there's a way to import the skeleton into maya somehow, animate it properly there, and then export the animation data back into the .p3d file.
If anyone can point me in the right direction, I'd be much appreciated.
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