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Thread: Sound Of Anders (soundmod)

  1. #301
    Staff Sergeant -=anders=-'s Avatar
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    Quote Originally Posted by LordJarhead View Post
    Yah made, Vehicle sounds are a loooooooot of fun I can tell ya! I love this part of my SM. But its all about good sources for vehicles! YT have some, but they're really really rare!

    If you have any questions, let me know Otherwise, I wish you luck with that

    Jarhead
    Thx mate!!! I'll certainly ask if I bump into probs. Yeah, it's fun to experiment indeed. Have done abrams, bradley and apache, will try to find some good references out there.

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  2. #302
    I found a bug. The sound of a shooting SMAW comes a little too late.

  3. #303
    Quote Originally Posted by -=anders=- View Post
    Thx mate!!! I'll certainly ask if I bump into probs. Yeah, it's fun to experiment indeed. Have done abrams, bradley and apache, will try to find some good references out there.
    Yah, its hard to find some good ones! Most disturbing part for me is the config stuff! Just making an Config is no problem, but if you wonna play around with the frequency's, the pitch, expression... this is .... shit work! With entries like engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) or "camPos*(angVelocity max 0.04)*(speed factor[4, 15])"; wtf^^

    We maybe should learning by doing, but its a hard long way to get this done right! Oh, I almost forget, is there anything I DONT KNOW, I call YOU!

    As already said, we are no enemies! We are not competitors! Let's help each other to get the best result for the community

    Ok, I know, I'm a slime!

    Thanks so far,

    Jarhead

  4. #304
    I'd like to ask mr. Anders to check for the .bikey files. Because i have some doubts about compatibility with addon. I downloaded both (ACE and non) versions, tried to import the key to the sever. But every time i connect to the server, it decline my signatures of this addons.

    P.S It is possible that i did something wrong, but with according to my steps, i downloaded the archive, extract @soa, copied it to the Arma2 dir, then added the .bikey from the @soa\Server Key folder to the server.

    With my respect to mr. Anders! It's great addon, and i want to use it on a few servers, so i hope you will help me to solve these problems.

  5. #305
    Staff Sergeant -=anders=-'s Avatar
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    Quote Originally Posted by XATRIXKIEV View Post
    I'd like to ask mr. Anders to check for the .bikey files. Because i have some doubts about compatibility with addon. I downloaded both (ACE and non) versions, tried to import the key to the sever. But every time i connect to the server, it decline my signatures of this addons.

    P.S It is possible that i did something wrong, but with according to my steps, i downloaded the archive, extract @soa, copied it to the Arma2 dir, then added the .bikey from the @soa\Server Key folder to the server.

    With my respect to mr. Anders! It's great addon, and i want to use it on a few servers, so i hope you will help me to solve these problems.
    I think you've done the right thing there mate. The next server key will be soa110.bikey. Dunno if I'm suppose to do anything? It has worked for other.

  6. #306
    Staff Sergeant -=anders=-'s Avatar
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    Oh fuck that... The vehicle part turned out to be a sloppy mess. Made the abram atleast, but that'll be enough. I'll ship that aswell with the mod. Will only focus on the sounds I've done in the past.

  7. #307
    Quote Originally Posted by -=anders=- View Post
    Oh fuck that... The vehicle part turned out to be a sloppy mess. Made the abram atleast, but that'll be enough. I'll ship that aswell with the mod. Will only focus on the sounds I've done in the past.
    Oh mate, sad to hear this... yah its hard to work with... let me know if I can help you out a bit, or at least, I will try^^

    Jarhead

  8. #308
    Staff Sergeant -=anders=-'s Avatar
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    I changed my mind and forced me to understand the damn configs for vehicles. So now I'm trying to make as many sounds as possible for the vehicles.

    Here's a sound demo for the HMMWV and M1A1:



    [edit]
    My apologize for the buggy enginesounds for M1A1, it's the config. Gonna fix it. (If you notice the laggy sounds).
    Last edited by -=anders=-; Mar 1 2011 at 19:18.

  9. #309
    Sergeant Major JuggernautOfWar's Avatar
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    Wow that sounds great! Keep up the good work man!
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  10. #310
    And if it's possible i'd like to ask mr. Anders, to double-check for the signatures of the addon.
    And one of the next proposition, can you make some explosion sounds? I'm not sure but it looks for me like artillery impact-explosion sound is little bit hollow. Not so "massive" explosion as it should be with 120-125mm round.

    P.S Great Work!
    Last edited by XATRIXKIEV; Mar 5 2011 at 12:28.

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