Ok, something interesting happened. Somewhere in the past, BIS changed the loading and reloading for proxy weapons. Don't know when but with >1.60, a annoying bug is removed and opens up new possibilities.
Old behaviour (bug):
When loading 2 magazines of the same type, like 2 magazines with 2 GBU12 to sum up to 4 rounds totally, the weapons showed 2 "bullets" and 1 magazine remaining (like you're used to it with rifles, as example).
So the selected weapon showed:
So far nothing dramatic. Problem was, when the first 2 rounds were dropped (magazine emptied), the weapon reloaded and the 2 bombs from the second magazine switched pylons to where the first 2 rounds were, looking rather odd.
This led to the following "problems":
- you couldn't have more than one magazine of one weapontype without this ugly "pylonswitching" midflight.
- you couldn't have, for the same reason, intermitting loads like aim9/gbu12/agm65/gbu12/agm65/aim9 or variations of this without making different plane models with different proxy numbering.
Now, this has been fixed. Multiple magazines are not longer shown as bullets|magazines but as a total of "bullets". So adding 5 magazines with one round each doesn't look like this anymore:
but like this:
The weapon doesn't reload magazines anymore like a rifle but it counts all available magazines for the respective weapon type. You can also have intermitting load. The following example is a valid loadout and works without any bugs:
Code:
magazines[] = {
"1350Rnd_30mmAP_A10",
"FRL_1Rnd_DUALRAIL",
"FRL_1Rnd_ANAAQ28",
"FRL_1Rnd_GBU12",
"FRL_1Rnd_GBU12",
"FRL_1Rnd_GBU24",
"FRL_1Rnd_GBU24",
"FRL_1Rnd_GBU12",
"FRL_1Rnd_GBU12",
"FRL_1Rnd_GBU12",
"FRL_1Rnd_AIM9M",
"FRL_1Rnd_AIM9M",
"FRL_empty_1",
"FRL_empty_1",
"120Rnd_CMFlare_Chaff_Magazine"
};
weapons[] = {
"GAU8",
"FRL_AIM9M_Launcher",
"FRL_GBU12_Launcher",
"FRL_GBU24_Launcher",
"CMFlareLauncher"
};
The proxy numbering remains important like before. The example was made for the BIS A-10 from the A1 sample models (remember, this one didn't had the dualrail for the AIM-9, this was introduced with A2).
So on the left outermost pylon it loads a dualrail, on the right outermost a AN/AAQ28 targeting pod. Then the following pylons (one left, one right) will hold a GBU-12 each. The next pair (one left and one right again) a GBU-24. The remaining 3 pylons (one centerline and one left/right each) hold GBU-12 again.
And this works. No matter in what order you fire the weapons, never any bomb/missile swapped the pylon midflight.
There is one remaining bug. If there are unused proxies at the end, the game restart filling on them until all proxies are filled.
The A-10 had the outermost pylons on each side prepared for a Dualrail and therefor 4 additional proxies. The first pair was filled with AIM-9M as you see in the config above. On the first try, the proxies on the other side (where the AN/AAQ28 was and therefor no proxy wepons should be), the game attached a Dualrail and a AN/AAQ28 to the proxies which were meant to hold AIM's in case of a second Dualrail instead of the targeting pod.
Simple fix: adding empty p3d magazines like described in the PDF in the first post.