Recently i realized that even these days there are planes released that uses some fancy object hiding and setObjectTexture methods to have different weapon loadouts. Basically the same methods as Franze has used on his F/A18 back in Armed Assault. While at that time, this was just a work of genius, today it is not necessary anymore as the weapon proxy system has been massively improved in ArmA 2.
The only explanation i have for this is, that people aren't familiar with all possibilities the reworked proxy handling allows today. So i decided to write down what i know about and also how i actually do use it.
Be warned, you shouldn't be absolute beginner although it isn't rocket science either.
- basic modelling skills
- basic knowledge of O2
- basic knowledge of config files
- creating ammo in cfgAmmo
- creating magazines in cfgMagazines
- creating weapons in cfgWeapons
So don't expect a modelling tutorial, this topic is already pretty well covered. It really focus on how the proxy system works and what's possible with it.
Hope it is of any use for you out there. And please forgive me, i'm not that good at explaining things and english isn't my native language but i tried my best.