
Originally Posted by
bhaz
The simple route would be in init.sqf
Ok, i tried this and tested it both SP editor and on new created MP session on my comp but both tests failed.
The new trigger was not created or was not working. Any idea what could be wrong?
This is my init.sqf.
- Red1 is how i intend the created trigger to be named.
- Red1marker is a ellipse marker placed on map via editor.
Code:
setViewDistance 4000;
enableSaving [false, false];
if (isServer) then {
red1 = createTrigger ["EmptyDetector", getMarkerPos "red1marker"];
red1 setTriggerArea [100, 80, 0, false];
red1 setTriggerActivation ["OPFOR", "PRESENT", true];
red1 setTriggerType "SWITCH";
red1 setTriggerText "text on";
red1 setTriggerStatements ["{_x iskindof 'T90' && canmove _x && canfire _x && ({_x iskindof 'RU_Soldier_Crew' && alive _x} count crew _x >= 2)} count thislist >= 2", "red1done=1, hint 'red1 is on',red1marker setMarkerBrush 'SOLID'", "red1done=0, hint 'red1 is off',red1marker setMarkerBrush 'Border'"];
red1 setTriggerTimeout [10, 10, 10, true];
};
waitUntil {alive player};
player addEventHandler ["Killed", {[_this select 0] spawn {hideBody (_this select 0)}}];