Ok guys, well you know I've been busy the last few months on this campaign (my efforts to bring Ghost Recon to Arma2).
It's available as SP or 9-man MP COOP.
Teaser Trailer by wombat50 (thankyou brother for your skills again) -
http://www.youtube.com/watch?v=HCuvjTiWpS4
Mission 2 - (live coop)
http://www.youtube.com/watch?v=_rSXa6ZJ4FI
Mission 3 - (live coop)
http://www.youtube.com/watch?v=foDJsKrP3dA
Mission 4 - (live coop)
http://www.youtube.com/watch?v=sQ9oHUj4td4
Download - version 2-2 for MP COOP - updates to 5 missions (dedicated server compatible)
http://www.gamefront.com/files/21134...T_coop_2.2.rar
Download - SP Campaign 2.2 (A BUNCH OF FIXES AND ENHANCEMENTS)
http://www.gamefront.com/files/21134...mpaign_2.2.rar
ACE2 version1 - (thanks to silent_op.pxs for this conversion)
http://www.zshare.net/download/87975869900c638b/
-revive
-respawn
-ACE2 wounding system
-ACE2 markers off
-ACE2 weapons added to the helicopters
-ACE2 backpack system with PXS packed kits
Updates/Fixes -
General bug fixing
9 players (from 7 in previous release)
Improved Revive (more realistic) - with option to increase lives in parameters. (note - no revive in SP - team switch only)
Weapons selection - either from vehicles during insertion or box on the ground.
Mission tweaks to increase replayability and enhance the experience.
Features -
Norrins Revive - adjustable in parameters (default 1) - Leader has 1 revive only so protect your leader at all times!
UPSMON script
Random House Patrol
Requires - Lingor Island and Lingor Units.
This is my passion now in the gaming world - and if you decide to play it then I hope you enjoy it.
Lighty.
Original thread - http://forums.bistudio.com/showthrea...=109123&page=5
Lighty.
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