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Thread: Binmod

  1. #11
    Sergeant batis4's Avatar
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    Cheers. It's surely been a while since I've been playing the vanilla OFP.

  2. #12
    Sounds interesting how does the changes work with the original missions?
    STGN

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  3. #13
    Sergeant batis4's Avatar
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    Quote Originally Posted by STGN View Post
    Sounds interesting how does the changes work with the original missions?
    STGN
    Mainly well, if the missions are created good there should be any problems whatsoever. Some problems occur in Cold War Crisis campaign but shouldn't be a big deal.

  4. #14
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    im glad your mod has the dsai, sounds dope as f*ck. so the soldiers will say stuff like in ecp? will there be unit replacements?

  5. #15
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    Quote Originally Posted by BronzeEagle View Post
    im glad your mod has the dsai, sounds dope as f*ck. so the soldiers will say stuff like in ecp? will there be unit replacements?
    The DSAI contains over 1000 different sounds. They will say things like under fire, cover me, enemy spotted, from which direction will the enemy come, grenade landing near them, they speak on safe behaviour etc.

    No replacement units. New units will be coming though.

    ---------- Post added at 10:46 AM ---------- Previous post was at 09:55 AM ----------

    To Faguss:

    Quote Originally Posted by Faguss View Post
    How exactly?
    The system is based on "Sotilaan Käsikirja 2003" by Finnish Defence Forces (Suomen Puolustusvoimat).

    1. When an ally unit is moving from cover in combat, the nearest ally will cover him.
    2. Enemies will be eliminated in right order:
    - The most dangerous enemy for self will be eliminated first
    - Officers, tank crew and pilots
    - Machinegunners, AT-Soldiers, NCOs
    - Enemy who's getting in cover
    - Other enemies
    3. They can use smokeshells for screen when they move.
    4. They use machinegun fire to supressive fire. More powerful than in original OFP.

    Führer - SJ-Studios ▓ Binmod - Project Leader
    Grab the new Binmod Beta v. 0.98!

  6. #16
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    i just want to say you have my permission to use anything from code blue to help you and 3148 as well. But hey, personal request, can you include the cat bombing run sounds and combat ambience from the cat afghan island and the combat ambience from dynamic range in the mission editors environment sounds section? it would be great if you could add those for atmosphere options.
    Last edited by BronzeEagle; Jan 9 2011 at 09:58.

  7. #17
    Sergeant batis4's Avatar
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    Quote Originally Posted by BronzeEagle View Post
    i just want to say you have my permission to use anything from code blue to help you and 3148 as well. But hey, personal request, can you include the cat bombing run sounds and combat ambience from the cat afghan island and the combat ambience from dynamic range in the mission editors environment sounds section? it would be great if you could add those for atmosphere options.
    Thank you for your support. I'm sorry but we aren't taking those sounds straightly to our mod because of the possible license problems.
    Currently we are in need of some licenses so we aren't taking any more responsibility.
    Of course you can download the CAT Afghanistan and use them in your missions, it is totally compatible with Binmod.

    ---------- Post added at 11:55 AM ---------- Previous post was at 11:19 AM ----------

    New video added. Tank destruction test.

    http://www.youtube.com/watch?v=AEelRHlu4_E

    More coming. Feel free to comment.

  8. #18
    Why not create a chain of command and high-level AI (eg, platoon maneuvers) while you're at it

    Is this mod designed for multiplayer? I see in the AI-behaviour script you don't have any code checking the unit locality. Units can switch between local and remote mid-mission in MP when the group leader disconnects or a player becomes the AI's team leader, also an AI unit can become a player with group respawn.

    Seriously, this sounds like an extremely over-ambitious project for just two guys who no one's heard of before in the OFP modding scene. Good luck though!

    PS. you should check out WGL mod, which is (un)arguably the best realism-mod for OFP. You could learn many tricks by studying how it works. (you can download it from my website)
    Last edited by Pulverizer; Jan 9 2011 at 11:39.

  9. #19

  10. #20
    Sergeant batis4's Avatar
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    Quote Originally Posted by Pulverizer View Post
    Why not create a chain of command and high-level AI (eg, platoon maneuvers) while you're at it

    Is this mod designed for multiplayer? I see in the AI-behaviour script you don't have any code checking the unit locality. Units can switch between local and remote mid-mission in MP when the group leader disconnects or a player becomes the AI's team leader, also an AI unit can become a player with group respawn.

    Seriously, this sounds like an extremely over-ambitious project for just two guys who no one's heard of before in the OFP modding scene. Good luck though!

    PS. you should check out WGL mod, which is (un)arguably the best realism-mod for OFP. You could learn many tricks by studying how it works. (you can download it from my website)
    Thank you for the info. This is a ambitious project that's for sure, but you have no idea how far we already are in this project. The multiplayer compatible version is under work and this version is designed only for singleplayer, the final version will be playable in multiplayer.

    The demo version should be released in February.

    P.S Take note that all those features listed are already done and much more.
    Quote Originally Posted by Sanctuary
    Always great to see new project for OFP.
    Good luck for completing it.
    Thank you very much.

    ---------- Post added at 02:04 PM ---------- Previous post was at 12:52 PM ----------

    New video added: DSAI Test

    http://www.youtube.com/watch?v=QfCMVhNxz7Q

    Edit:

    New video added: Chopper effects test

    http://www.youtube.com/watch?v=SE-H5ZbMJYw
    Last edited by batis4; Jan 9 2011 at 13:56.

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