Hex editing texture paths for p3d files
I've been looking for a thread that would explain how to Hex edit p3ds to change the texture paths for a couple of reskins I'm working on.
All the threads I could find on the subjetc simply mentionned a Hex editor was needed (got Cygnus Hex free) and that the new texture paths needed to match the old ones in length, but no sign of any tutorial that explains just how to go about the process.
I've tried opening a P3d in Cygnus and I got a file with several hundreds (if not thousands) lines, one of which I'm sure must be directing the 3d file to the corresponding texture. Surely there must be a way to isolate that lines from the block for ease of editing.
Could someone familiar with the process please give a short explanation on how it's done ? That would be much appreciated, thanks.