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Thread: Hell in the Pacific MOD

  1. #91


    http://www.youtube.com/watch?v=56sAZ6rVR7A

    unedited clip of marine shooting at japanese tank on the island of peleliu
    (during beta testing)

  2. #92
    Quote Originally Posted by Devil Dogs SF View Post
    This project seems to have died or been completely dormant for the last 3 months ... do you have a link to a "live" page?

  3. #93
    Gunnery Sergeant Mr Pedersen's Avatar
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    Quote Originally Posted by MissionCreep View Post
    This project seems to have died or been completely dormant for the last 3 months ... do you have a link to a "live" page?
    Guys keep the topic to this mod. Or ask in the correct topic for that mod.

  4. #94
    Gunnery Sergeant Mr Pedersen's Avatar
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    Post card from the Jungel.
    http://dl.dropbox.com/u/15494574/JapVeg.jpg

    "We cant stop the rain but maybe we can stop the U.S Marines."
    /Mr Yamamoto
    Last edited by Mr Pedersen; Feb 7 2011 at 15:40.

  5. #95
    Gunnery Sergeant stephsen's Avatar
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    green hell !!! nice pic

  6. #96
    Ha-Go Tank while firing his Tower MG in a Test Session.

  7. #97
    Quote Originally Posted by Mr Pedersen View Post
    Post card from the Jungel.
    http://dl.dropbox.com/u/15494574/JapVeg.jpg

    "We cant stop the rain but maybe we can stop the U.S Marines."
    /Mr Yamamoto
    Where are they? All I can see is jungle!

    This mod is really looking excellent, congrats to the modders for doing a splendi job of things

  8. #98
    Quote Originally Posted by Rhodesy77 View Post
    very very nice mate, looking forward to this. also if you need some1 to work on some textures for the AIF (Australian imperial Forces) and have the models then hit me up, would be more than happy to help.
    If you could all find your way to co-operating and making some Z-special forces units it would be much appreciated. (And they'd be another good excuse for a decent knife animation)

  9. #99
    Gunnery Sergeant Mr Pedersen's Avatar
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    Quote Originally Posted by Pathetic_Berserker View Post
    If you could all find your way to co-operating and making some Z-special forces units it would be much appreciated. (And they'd be another good excuse for a decent knife animation)
    decent knife animation... or any kind of close combat animation (Bayonet thrust) I think is what BIS should have had ingame when released ARMA2. Not having that in a " FPS-game" is in my opinion a Epic fail!

    But maby the mod community just have to do the " close combat animation" ... cuz BIS never will.

  10. #100
    If you ask the modern U.S Army ( i believe not all Officer will tell you this, but they should) the Knife isn´t a Weapon, it´s a Tool.
    The Game Americas Army don´t do Knife Animations too, cause of that fact!
    But in WW2 the Knife was a Weapon.

    But in ArmA1 and 2 only the Bajonette attack makes sence.

    If there is an animator who want to join, yeah we need you!

    How i said Bajonette damage System isn´t a problem, we only missing the animations.

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