Page 2 of 2 FirstFirst 12
Results 11 to 18 of 18

Thread: PMC (Lite) Operation Black Gauntlet campaign multiplayer. How many missions?

  1. #11
    Managing AI or AI behavior alone is a very frustrating experience.

    To play campaigns as a grunt (not as a fireteam leader) or in COOP with only humans
    is what many prefer instead. To make friendly AI invincible is a fair compromise here.

    Instead of a stressful combat experience due to AI management, AI stupidity, AI issues,
    AI slowness, PMC allows the player to concentrate on himself and therefore gets the
    opportunity to create a good atmospheric and story wise experience.


    The forum is filled with dozen of frustrated people from playing the a2 or even OA
    campaign - for PMC only the chopper and tank-FLIR mission had similar issues.
    In the end many people gave and give up and are essentially lost customers to BI.
    Last edited by .kju [PvPscene]; Mar 6 2011 at 14:13.

  2. #12
    Its not a compromise, its a cop-out. Arcade shooters give you friendly AI squaddies that can absorb massive damage or unlimited health packs as not to frustrate the player -making them impervious to bullets is lower than that.

    The AI Arma now presents is FAR better than OFP days and I dont remember running around with a bunch of Terminators then. Seriously, the old AI wouldn't be able to navigate 10 feet in the landscape I saw in BG, while the current AI was moving around, peeking corners, tackling rubble quite admirably.

    There was and is no need for superhuman AI in this series. I heard all of this before with EW (Atmosphere/storytelling), I'd hate to see the series devolve into this route. If people accept this, what motivation would there be to keep enhancing AI to the point where shortcuts are not really necessary?
    ~The bearly literate pugilist~

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  3. #13
    In case you no longer remember. In OFP you could loose your team members to almost
    any degree. For the a2, OA and PMC campaign this is no longer true.

    In CWC most of the time you did solo the missions, no matter if you had AI along with you or not.
    CWC was less frustrating as the worlds were less complex, the animations better, the damage less
    (especially on tanks), the chopper flying was easier, the AI was even more incapable to engage
    on large distances, etc etc.

    Your drama with the series going the wrong way is misplaced. In case you missed this:
    a1, a2, OA and BAF remain "pure" in your sense.

    EW and PMC have a different design - some like/prefer it, some don't.
    PMC is a (two player coop) campaign - you did not have to buy it, if you do not like the approach.

    As said from the start to me it seems like a good idea to offer both as it makes ArmA
    more diverse, accessible and interesting to a larger audience.


    My advice to you: Change your attitude and play it with a friend in COOP. Case closed.

  4. #14
    EW and PMC have a different design - some like/prefer it, some don't.
    PMC is a (two player coop) campaign - you did not have to buy it, if you do not like the approach
    If you read my posts, I didnt buy it. I saw I had that included in CO that I just rebought. If the Campaign is purely intended for Coop and not SP then I withdraw my observation.

    As said from the start to me it seems like a good idea to offer both as it makes ArmA
    more diverse, accessible and interesting to a larger audience.
    Funny, I keep seeing that word in the Red River forums.... and I still call bollocks. The day BI decides that accessibilty is the most impotant thing is the day I finally hang my hat. Glad your happy with it.

    My advice to you: Change your attitude and play it with a friend in COOP. Case closed.
    Thanks but I really dont need your advice on how to play a series I've owned since day1.

  5. #15
    ...thread is getting a little off topic, so the answer to the question is this:

    12 playable co-op missions

    Spoiler:


    If I might weigh in on the debate above, I have to say I don't see the point of froggyluv's histrionics:

    Quote Originally Posted by froggyluv View Post
    The day BI decides that accessibilty is the most impotant thing is the day I finally hang my hat.
    I don't see it as such an extreme choice. Take Reniforcements... when that comes out it'll have BAF, which is more classic Flashpointy-style, and it'll have PMC, which is more story-EW-style.

    Hell, it's not like it's one or the other, and speaking as a player since OFP, I think that, yes, there is room for both, and yes, accessibility *is* a good thing - in some respects it actually could do with being a bit more accessible, alongside options for classic/hardcore players.

    It's not like you're being told, "actually, boys, we decided to remove all the gameplay that you enjoy, codemasters style." It's more like "here, look, our engine can also do these kinds of things, which people find fun"

    Where's all the drama in that..?

    --
    Oh, and if you've actually played Crimson Lance (BAF) you'll see if you let your teamates get killed they dont get replaced, you have a team to play with till the end and your skill (or the AIs stupidity ) effect how easy the later missions are....

  6. #16
    Histrionics....really? lol.

    Look, I noticed that I was fighting alongside invincible squadmates while playing EW- I didnt make a federal case out of then, just mentioned that I hadn't seen that before in a BI sponsored campaign. Now that I've experienced it again, I believe it warrants attention to gamers such as myself who don't like ego-shooter characteristics such as those.

    From official website.


    :
    Brand new story-oriented singleplayer campaign, unfolding across more than ten missions featuring full 2-player cooperative gameplay.

    It's not like you're being told, "actually, boys, we decided to remove all the gameplay that you enjoy, codemasters style." It's more like "here, look, our engine can also do these kinds of things, which people find fun"
    Making AI invincible is dumbing down any way you try to spin it and no it aint more fun for people who like realism. There are plenty alternatives to making them demi-Gods ie. !Alive "NPC" then .... branch storyline here.

    The game would still be fun without these shortcuts- and thats all they really are. If I hear its "just to make the game more fun/accessible" one more time, I'll know that I've actually died in my sleep and woke up in CM hell.

  7. #17
    i'm running steam and have bought both PMC and BAF. BAF campaign works fine but PMC campaign is lite. any ideas plz??
    Sorry if off topic

    i can't access the scenarios
    Last edited by astast; Jun 25 2012 at 18:52.

  8. #18
    it really looks cool. the mission makers did a great job here!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •