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Thread: PMC (Lite) Operation Black Gauntlet campaign multiplayer. How many missions?

  1. #1

    PMC (Lite) Operation Black Gauntlet campaign multiplayer. How many missions?

    How many missions there are in PMC (Lite) Operation Black Gauntlet campaign multiplayer. I can only host and play second mission called Inception since the first one is a video and the third one is a video too and there is no way to continue after the third one.

    Start
    PMC00: Inception
    End (Lite)

    Has it been this way since PMC (Lite) was first released as part of the patches or has it been limited in later patches?

    Is it limited in singleplayer too or just multiplayer?

    And do not tell me to go and buy PMC DLC. I will boycott it until they fix numerous multiplayer campaign issues I have CIT-reported for Harvest Red.

  2. #2
    there is only one mission, you need to purchase the PMC DLC.

  3. #3
    Ha, just noticed I even had this mission. Have to say the atmosphere now being created with this engine is really just amazing -the debris, landscape and most impressive (imho), AI using the edges of the landscape so well.

    Didnt finish but one thing concerns me -similar to EW campaign, the friendly AI seemed invulnerable. I know this helps safeguard thestory but please dont let this become the norm -super soldiers have no place in a milsim.

    Im sure a tuff guy script (extra HP) wouldnt be impossible to make and would play out far better methinks
    ~The bearly literate pugilist~

    Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  4. #4
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    Quote Originally Posted by froggyluv View Post
    the friendly AI seemed invulnerable.
    I played this mission cooperatively with a friend so we didn't have any friendly AI because both main characters were controlled by us humans. We used Expert difficulty (like I always do) and I was hit multiple times with enemy fire so many times that I started to think is there something wrong because in other campaigns such a damage soon left me injured or killed. And very often first hit was leathal.

    So what I suspect, based on limited experience in this campaign, is that enemy fire is less effective or we have higher armor or health in this campaign or at least in that mission.

  5. #5
    The simple first aid module reduces the damage taken in MP (due to a bug).

  6. #6
    Dont know about MP but try it in SP and just watch your fiendlies -they dont get engaged but that do fire back.

  7. #7
    since BG is more oriented towards action, atmosphere and story the realism is skewed a bit (you can take quite a bit more damage in some missions, and freindly AI is invulnerable). as long as you dont take BG too seriously its great fun
    Quote Originally Posted by MadDogX View Post
    "Gentlemen, you can't have useless discussions here! This is the internet!"

  8. #8
    I'm more then a little surprised that people are ok with invincible friendly AI. Sure the atmosphere was great, as it was in EW (also invincible AI), but the trend here is going in the wrong direction.

    How can I go about defending Arma while ridiculing other mil sim wantabees for their arcadish and "accesibile" ways when offical BI Campaigns have one of the most unrealistic features to them?

    Not too long ago, one of the premier Campaign/Mission builders here asked me if he should go the same route as it made keeping the storyline easier by not risking an NPC's death. I staunchly opposed the idea as being "Un-Flashpointy", all men on the battlefield must be vulnerable or it is no longer a mil-sim.

    There are plenty of other options to "magic men", such as the above idea for extended armor or simply to plan for their possible demise and have 1 -2 backup characters -if they die, mission restart.

    Please BI, Im begging you, no more invincible AI, just knowing that the men fighting beside me are invulnerable to gunfire and that enemy AI only see me, makes the immersion die.
    Last edited by froggyluv; Mar 6 2011 at 13:23.

  9. #9
    To have both is a good mix. ArmA is not only a hardcore MilSim.
    It never was, never will be and never was intended to be one.

  10. #10
    How is it a good idea? Its a terrible idea. Judging by your tag I can only assume your primarily an MP player...? How would you like it if certain people you were fighting with/against were invincible? Would you still be happy and concede its all good because its not supposed to be a hardcore milsim?

    SP'ers are no different. Forget the debate over what constitutes Hardcore, nobody wants to see a Flashpoint title go this direction. Your same argument could be made for Codies game.

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