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Doolittle

Doolittle Anti-cheat System

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Hello, I've updated my old Arma DooACS to work with Arma2. This addon, only needed by servers, will boot any player if they try to connect to your server while running certain cheats. A message will be written to arma2server.RPT that says something like:

DooACS: Doolittle (id=12345) caused a flagrant error!

This means that user was caught cheating.

Detects Da*, T*Mon, Lo*lost*k*, Bu*fas*, and Mor*gear

You will also need Extended Eventhandlers found in CBA http://dev-heaven.net/wiki/cca

File: http://www.armaholic.com/page.php?id=13125

Old Arma1 Version: http://forums.bistudio.com/showthread.php?t=63208

P.S. If you know of a .pbo hack that people are using, send me a PM with a link to it and I'll try to see if we can block it

Edited by Doolittle

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Always good to see The words Anti cheat :)

Edited by Taxman

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Awesome. Great to see you back in the saddle, Doolittle. :)

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Doesn't BattlEye stop cheaters?

Sure does, but not all of em'. Wide range of A**wipes out there, who just don't wanna play honestly. :rolleyes:

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Always good to see The words Anti cheat :)

Yes it is. Thanks!

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Awesome. Great to see you back in the saddle, Doolittle. :)

+1 - We missed you Doolittle! w00t! :yay:

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So the bat signal wasn't useless ;)

Even if I don't play online I'm glad for the others, thanks for your time, I'm sure it will be greatly appreciated :)

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So, not to sound dumb or anything, but is this working for you guys who had cheater problems, or are they able to bypass this? I don't run a server so I need feedback. Thanks!

Note: Sounds like this addon might not work with OA!! So please do not use until I'm able to further investigate. Thanks!

Edited by Doolittle

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ask the sahrani life server runners, i think they seem to suffer the most from what i have read on some forums

good to have you back though bud

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New version 1b

Fixed to work with OA finally (it was booting anyone who joined)

Removed use of a config file

Remember this is only needed by servers, not clients!

Note if you can point me (via PM) to the place to find the hack I may be able to stop it. I just need to be aware of the hack

Edited by Doolittle

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Thanks Doolittle!

My only question is can this just be dumped into the Addons folder or should it be a separate mod folder?

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New version 1c

Kicks users who are using T*Mon (note this is a valid addon but probably not appropriate for multiplayer)

Edited by Doolittle

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So sorry to release another one so soon. By the way, Armaholic rules! Thanks for putting these up for me, Foxhound!

Version 1d

Player ID as well as name is now printed when someone is caught cheating

Detects Lo*lost*k*, Bu*fas*, and Mor*gear now

Thanks to those who pointed Lo*lost out to me

Public .pbo cheats that are detected: 5

Not detected: 0

Edited by Doolittle

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Guest
Thanks for putting these up for me, Foxhound!

Dont thank me mate, you are the one helping serveradmins to stop a bunch of crackheads from destroying the fun of the majority for their own sick pleasure.

Updates are more than welcome to be sure these *&^%$& bugger off to annoy their mommies for a cookie :)

Thank you for keeping this up to date!

Updated version frontpaged on the Armaholic homepage.

Edited by Guest

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Hi, guys. Good to see ppl, who're trying to stop cheating in Arma. I've one question: does this mod still require CBA event handler? Or should I use some cba files more?

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Spayker, I don't understand your question? It uses the Extended Eventhandler feature in CBA. I thought this was the library everyone was using so I went with that.

rexehuk, thanks for letting me know about Lost Key!

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Doolittle, I just want to know this: what files from CBA your anti cheat uses? Reason: I don't want to put all CBA mod into server - only some files, whiches required by your mod.

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