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darkxess

Mosque Environment Sound

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Description:

Ok, so here is a sound for environments such as Zargabad in which it has a big mosque

in the city, and as you know if you have been to the middle east, ie Afghanistan or Iraq

then you will hear this stuff everyday. So all ive done is found a good Azan Mosque sound

and converted it to .ogg file so that you can have a more realistic approach to the game and

feel more like your in the middle east.

The Azan itself is sung by Al Mishary Al Afasy

Usage:

Make a description.ext file in your mission folder and add this code:

class CfgMusic
{
 tracks[]={nam,eve};
 class nam
 {
   name = "Azan";
   sound[] = {\Sounds\Azan.ogg, db-3, 1.0};
 };
};

In the Editor create a trigger and under "effects" >> "track" >> you will find "Azan_Mosque"

Included Demo mission:

It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.

Credits & Notes:

Thank you to Jarhead for the advice on how to convert and edit sounds etc ...

This mod has been testing on ArmA2 and OA but not on multiplayer. [confirmation it works on MP would be great]

ArmA2Base.de Mirror

ArmaHolic Mirror

Any feedback is welcome, thank you ... and enjoy!

Edited by DarkXess
Typo :P

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Thank you Miller for the mirror... :)

And thank you too for the link rexehuk, could help me out releasing more in the future.

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Hmm, its maybe interesting to bring more different sounds as randomsamples into Zargabad.

Jarhead

It took me a long time to find the perfect one for the location! that site

link rexehuk gave will help me out a lot, im still trying to find one as close

to this in this video if anyone can help me:

It fits the scene perfectly! and as this video is sniper based and around desert

scenes, its really a cool video.

The more help the merrier! :yay:

Edit: yeah, not knowing how to add the YouTube video properly ive just

added the link, grrr...

Edited by DarkXess

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@voodoonice

that does add immersion for sure. i would like to see the OP's project made manifest. :)

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Updated with 3D Dimensional sounds.

Use the radio commands to call the sound.

The code has also changed in the description to this:

class CfgSounds
{
 sounds[]={nam};
 class nam
 {
   name = "Azan_Mosque";
   sound[] = {\Sounds\Azan.ogg, db 10, 1.0};
titles[] = {""};
 };
};

DownLoad Here!

Edited by DarkXess

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Usage:

Make a description.exe file in your mission folder and add this code:

you mean .ext? lol :cool:

thanks for the script very cool

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you mean .ext? lol :cool:

thanks for the script very cool

lol its funny how no one noticed before, anyways thanks - fixed :)

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