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Thread: ARMA 2: OA beta build 76973

  1. #21
    Sergeant Major Defunkt's Avatar
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    As I understand it, Default.

  2. #22
    The sound volume bug when playing A2 scenario Trial by Fire (Combined Operations), CIT ticket: http://dev-heaven.net/issues/13530, is still present, and...

    The chopper wobbling is present during the insert ride on the Venom in the same scenario.
    Last edited by KaBoNG; Jan 4 2011 at 05:33.

  3. #23
    Myne still detects this with 2 x gtx285 1gb SLI and 8GB of ram. Windows 7 64bit

    Code:
    localVRAM=1046151168;
    nonlocalVRAM=2147483647;
    I have been setting it to

    Code:
    localVRAM=1073741824;
    nonlocalVRAM=8589934592;
    I am now wondering if maybe I should set it to

    Code:
    localVRAM=2147483647;
    nonlocalVRAM=8589934592;
    If the nonlocalVRAM is not my ram and is infact the pagefile, it should still be 8GB as my pagefile is manually set. Is the localVRAM the total of both cards or just a single card? I dont think it is auto detecting properly I am wondering what setting I should use...Can I get a BIS answer on this?

  4.   Click here to go to the next Developer post in this thread.   #24
    BI Developer Suma's Avatar
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    Quote Originally Posted by DankTank View Post
    Myne still detects this with 2 x gtx285 1gb SLI and 8GB of ram. Windows 7 64bit

    Code:
    localVRAM=1046151168;
    nonlocalVRAM=2147483647;
    I am now wondering if maybe I should set it to

    Code:
    localVRAM=2147483647;
    nonlocalVRAM=8589934592;
    The 1 GB is correct. In the SLI setup you cannot sum the memory, as all resources need to replicated to both GPUs.

    As for 2 GB vs 8 GB, yes, this is incorrect, but this is given by the fact we do all computations in 32b and the value is clamped to 2^31 to prevent overflows. In the end this should not matter much, as non-local VRAM usage is kept low anyway.
    Ondrej Spanel, BIS Lead Programmer

  5. #25
    Really great support, BIS!


    Also for me, after deleting the armaoa.cfg, all values for '(non)localVRAM' are detected correctly with the latest beta.

    Also much thanks for fixing [76955]. Makes it a lot easier to read the .rpt now.

    | Coop-missions almost every evening [GMT+01:00] | [Support for required Mods and A.C.R.E]

    Spoiler:

  6. #26
    Quote Originally Posted by Suma View Post
    The 1 GB is correct. In the SLI setup you cannot sum the memory, as all resources need to replicated to both GPUs.

    As for 2 GB vs 8 GB, yes, this is incorrect, but this is given by the fact we do all computations in 32b and the value is clamped to 2^31 to prevent overflows. In the end this should not matter much, as non-local VRAM usage is kept low anyway.
    Thanks for the reply. Very impressive support from BIS...the support is so good it is now a hostile enemy to other companys. Thanks again to the 'war machine' at BIS.

  7. #27
    Great Beta. Thanks BIS.
    Last edited by gw01993; Jan 4 2011 at 12:29.

  8. #28
    Master Sergeant HitmanFF's Avatar
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    Quote Originally Posted by Suma View Post
    The 1 GB is correct. In the SLI setup you cannot sum the memory, as all resources need to replicated to both GPUs.
    Is this also the case for a Crossfire setup? My ATI HD5970 was identified as having 2 GB of memory. It has 1 GB per GPU.
    Bellum pacis pater

  9.   Click here to go to the next Developer post in this thread.   #29
    BI Developer Suma's Avatar
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    Quote Originally Posted by HitmanFF View Post
    Is this also the case for a Crossfire setup? My ATI HD5970 was identified as having 2 GB of memory. It has 1 GB per GPU.
    Strange. Even this setup should be reporting 1 GB.

  10. #30
    I have two 6870`s in xfire and I also get an incorrect value for local vram

    localVRAM=2117771264;

    seems much better though the LOD issue even with the incorrect value

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