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Thread: Bridges vs Arches

  1. #1

    Bridges vs Arches

    Hi All O2 ppl

    I have this question.

    I have the Arnhem Bridge mod, and it has the over head structure and vehicles cross it nicely

    OK so here is what I am getting at :

    I made a Arch, pretty tall and wide for at lest 2 M1A1's to drive side by side through the opening... It is nice and solid and takes damage,

    BUT

    AI will not go though

    Class: Building
    Map: Building

    NOW if I change it to
    Class: Road

    AI will now go though the opening, but the Object is now Not solid units and vehicles and etc will pass right through it.

    Is O2 playing a Joke on me or what ??

    Any Ideas ??

    LFH
    { SIOL FEARALL NA FEAR }
    (Breed of Manly Men)
    NO RETREATING FOOT STEEPS

    Dear Lord, please give me the strength to not slap an idiot today......Amen.

  2. #2
    Maybe you need a Paths lod ?
    http://ofp.gamepark.cz/_hosted/brsse.../lesson8_l.htm

    To have the AI navigate inside of a building, it needs a paths lod, so maybe for the bridge, it needs one too.

  3. #3
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    Quote Originally Posted by Sanctuary View Post
    Maybe you need a Paths lod ?
    http://ofp.gamepark.cz/_hosted/brsse.../lesson8_l.htm

    To have the AI navigate inside of a building, it needs a paths lod, so maybe for the bridge, it needs one too.
    Sorry I forgot to state.
    I have Path lods, I have Memory Lods ( same as my Bridges - names and such).
    I have Road ways,
    I even went as far as to making a 1/2 Arch (left/right) ..

    Now we have the Chaos Arch/tower set .. which would be the same thing as what I am trying to make, so I looked into this .. ( the Chaos Tower Arch works ) for I use it in 3 diff maps..
    SO I am comparing It to the one I made.
    My Arch is not as detailed as the Chaos Arch, But still..

    LFH

  4. #4
    A last possibility i see is that the problem is not in O2, but in how the object properties are defined on the island.
    What Planck, may he rest in peace, was mentionning in the last post of this thread :
    http://forums.bistudio.com/showthread.php?t=23290

  5. #5
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    OK I have read that post ..

    And No, I have not done anything that would make such thing on my maps.

    OK I have also looked at the Chaos Tower.pbo (the 1/2 arch)
    The model does not have any road Lod nor does it have any Pathway Lod for it.
    Nor does it have any Memory lod.
    I will test this to see if this make any diff with mine.

    As for the Flag setting in Wrptool, Have No Idea how to do this, some thing new for me to screw up ... sweet

    Also in same post it was stated, "maybe A person would need a Pathway for a Bridge", no OFP or any other bridge did I find have one, as so as My bridge model has no Pathway, all AI cross it fine.

  6. #6
    Bridge in OFP always had lots of problem with the engine itself, the bridge on Nogova is not working very well for the AI, as sometime they can cross it (mostly in column formation) and sometime they will be stuck and refuse to move.

    I think a better idea, even if it disallow boats to move under it, but boats are not really used in wh40k so it's not a problem, is to build a fake brige by making the land cutting the river, and putting a road on top of that land in wrptool.
    Something like this :



    this way you just put a road, and the AI should move without a problem.

  7. #7
    Quote Originally Posted by Sanctuary View Post
    Bridge in OFP always had lots of problem with the engine itself, the bridge on Nogova is not working very well for the AI, as sometime they can cross it (mostly in column formation) and sometime they will be stuck and refuse to move.

    I think a better idea, even if it disallow boats to move under it, but boats are not really used in wh40k so it's not a problem, is to build a fake brige by making the land cutting the river, and putting a road on top of that land in wrptool.
    Something like this :



    this way you just put a road, and the AI should move without a problem.
    Agreed, notably for infantry. But even with a fake bridge like this, if it isn't wide enough, AI may have trouble to cross it. Nice

  8. #8
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    OK so to Rap this Up ..

    I made 4 types of Arches , 2 full Arches & 2 1/2 Arches.
    Each of the Full Arches are set like so.

    Arch1 :
    0.00 = Lodnoshadow :1
    Fire Geo = total 8 components
    Geo = Class : Road
    Map : Building ( also did it as Map: road not sure if it makes a diff )
    Dammage : No
    total 8 components
    Memory = lb,le,pb,pe
    Pathway = in1, pos1, in2, pos2 ( I also did it as just a in1,in2 )
    Roadway = I put it into a 3 section ( ends and a Middle , ends were dropped down a bit to allow the Ai to climb up if the base was a bit above ground )
    View geo = total 8 components

    Arch2 :
    0.00 = Lodnoshadow :1
    Fire Geo = total 8 components
    Geo = Class : Road
    Map : Building ( also did it as Map: road not sure if it makes a diff )
    Dammage : No
    total 8 components
    View geo = total 8 components

    NO AI would pass through the Arch

    ***************************
    1/2arch A
    0.00 = Lodnoshadow :1
    Fire Geo = total 8 components
    Geo = Class : Road
    Map : Building ( also did it as Map: road not sure if it makes a diff )
    Dammage : No
    total 8 components
    Memory = lb,le,pb,pe
    Pathway = in1, pos1, in2, pos2 ( I also did it as just a in1,in2 )
    Roadway = I put it into a 3 section ( ends and a Middle , ends were dropped down a bit to allow the Ai to climb up if the base was a bit above ground )
    View geo = total 8 components


    1/2arch B
    0.00 = Lodnoshadow :1
    Fire Geo = total 8 components
    Geo = Class : Road
    Map : Building ( also did it as Map: road not sure if it makes a diff )
    Dammage : No
    total 8 components
    View geo = total 8 components

    All AI passed through the Opening of the Arch when I placed the two peaces
    together

    So to Cap on this, to have AI go through a Map object like a Arch, It needs to be in 2 peaces ( unless the pros of O2 can come up with a working object )
    And this also tells me to make a working GATE in my Vraks Map Objects, I will Have to Make it in 2 sections ( I can Live with that )
    Also All My Arches were Solid ( soo sweet)

    End Transmission

    LFH

    ---------- Post added at 09:05 AM ---------- Previous post was at 08:57 AM ----------

    @ Sanctuary and ProfTournesol

    I did not see the Post , But yes I have 4 maps that do have such (Land Bridge)
    going both N-s and W-E , with Map Objects (walls ) running the out side length ..
    This works very well .. ( Impcity2 map, Armageddon map, Kronus map and another map in the works)

    As for the New Bridge sections I made , Due to the Fact that I have Them wide enough for 2 M1A1's to cross side by side , I have not had too much AI problems cross ( even in Widge formation )
    Last edited by ladie from hell; Jul 19 2010 at 18:36.

  9. #9
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    Bridge working BUT ...

    OK so I got My 40k Bridges to work now with all vehicles and Man Units to cross, players and AI bots .. BUT now I have another very Strange Thing ...

    If player and or AI are on the Bridge ( anywhere ... ) and they try to shoot their weapons ..

    They Die !

    it like I have some kind of Force Shield around the Bridge ..
    I can not shoot out , nor can I shoot/hit anything On the Bridge.

    all incoming and out going weapons fire is stopped once it hits the Bridge boundaries.

    I can up load the Bridge so any one can see for them selves as to why this is happening ..

    just PM me or reply to this posting.

    LFH

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