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Thread: Insurgency

  1. #601
    how do you install it? where do you copy the pbo?

  2. #602
    Corporal
    Join Date
    Jan 21 2011
    Location
    Menifee,California U.S.A
    Posts
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    Quote Originally Posted by Mono View Post
    I would also love to get hold of this version — actually any with AI recruiting on.

    Tried to add Bon's recruitment myself and failed!
    If you have played on that server before you should still have a copy in your mp cache located in Appdata/local/Arma20A

    ---------- Post added at 09:02 PM ---------- Previous post was at 08:48 PM ----------

    Quote Originally Posted by helios932 View Post
    Wow guys! Thank you so much for this help! JonBon's solution was the missing variable for this problem and now that this array has been expanded to 56 slots from the old 25 the problem has basically evaporated! Thank you for this solution!

    Now, I have a 2nd question. I am seeking to remove ALL bluforce vehicles from the mission so that I can spawn default vehicles that are always static. This is being done for balance purposes as well as making the bluforce stuff fit in our FOB. How do I properly remove all vehicles.

    Finally, is there a way to remove limitations on weapons? With these new 9 man squads, each squad now has 2 ARs and can theoretically carry 2 AT weapons because the teams are condensed. How do I remove these limitations? I have been messing with this issue for a long time but always return errors.
    Defines sqf. in the main file dir to add or remove weapons limitations etc. I've edited this myself sometime ago (squads) and added 10 man squads and so on.Make sure you add them to UPS to respawn on squad members.

  3. #603
    Is it possible to remove red squares - so they show up as empty? I want to create a fob in the airfield (FOB Eddie) on Lingor island but its packed with red squares.

    If someone could just point me to the right direction i could just figure the rest out

    Thanks

  4. #604
    I placed a marker named "exclude_location" and changed the findHouses function in common\functions.sqf to this

    PHP Code:
    findHouses = { 
        private [
    "_buildings","_minPositions","_enterables","_alive"];
        
    _buildings nearestObjects [_this select 0, ["House"], _this select 1]; 
        
    _minPositions = (_this select 2) - 1;
        
    _alive _this select 3;
        
        
    _enterables = [];     
        { 
            if (
                
    format["%1"_x buildingPos _minPositions] != "[0,0,0]" 
            
    && EP1HOUSES 
            
    && !(typeOf _x in ILLEGALHOUSES) && (alive _x || !_alive) && (_x distance (getmarkerPos "exclude_location") > 100
            
    )) then 
                
    _enterables set [count _enterables_x]; 
            }; 
        } forEach 
    _buildings
        
    _enterables
    }; 

  5. #605
    Thank you! Worked perfectly!

    Another question - How do i remove vehicles from the MHQ completely ! The FOB is set up and i dont need them
    Last edited by JaFuzz; Jul 9 2012 at 13:03.

  6. #606
    Thanks for your help but defines.sqf in the mission root folder only defines the center position, the AO radius, cache house positions, gun roof positions, illegal houses, etc.

    EDIT: Nevermind, it was in the "common" folder. I've reduced it down to thermal weapons, javelins, and the m24 as intended for squads. Thanks.
    Last edited by helios932; Jul 9 2012 at 14:31.

  7. #607

    scroll wheel healing, wants to remove it.

    Hello,

    I'm having a slight problem.
    Whenever playing insurgency and belonging to delta squad (saying delta squad because that is the squad I tested), I as a medic get a scroll wheel menu to Heal people (including myself) when damaged. The problem is that some people I can't use it on and I am completely unable to use it on myself.
    This problem doesn't not occur for the alpha squad (after trying the things down below) Scratch that played a bit more and it actually happens on all the squads.

    I tried removing the injured folder and file + some code calling that information. Just to see if I can get rid of the scroll wheel option.
    But it's still showing up.

    It's seriously annoying when playing with my friends, we want to be in delta squad but it's not really playable when you can't aim/stand because you can't heal them with scroll wheel healing.
    The Ace healing works fine, it's just the scroll wheel option that I would like to get rid off.

    This is insurgency on fallujah with ace

    Thanks in advance if anyone can help me with this.
    Last edited by Seeings; Jul 12 2012 at 22:23.

  8. #608
    Hi.

    I've managed to port Insurgency over to Clafghan, but i have a slight problem, Only 3 small villages have red squares, I think its something to do with the buildings in the other towns, different classnames of the buildings maybe?

    How do i get thse other towns/villages filled up with red squares?

    I have added

    // set EP1HOUSES to 'true' in order to have the param ignored and AI will spawn in every building, which got positions
    //#define EP1HOUSES (configName(inheritsFrom (configFile >> "CfgVehicles" >> typeOf _x)) == "HOUSE_EP1")
    #define EP1HOUSES true
    to the defines.sqf but it doesnt help

    Thanks

  9. #609
    Quote Originally Posted by cuel View Post
    I placed a marker named "exclude_location" and changed the findHouses function in common\functions.sqf to this
    Why don't you just add the building names to the ILLEGALHOUSES define, as it was intended?

    Quote Originally Posted by Seeings View Post
    It's seriously annoying when playing with my friends, we want to be in delta squad but it's not really playable when you can't aim/stand because you can't heal them with scroll wheel healing.
    The Ace healing works fine, it's just the scroll wheel option that I would like to get rid off.
    Since you're experienced ACE'ers why don't you simply ignore the action menu item? I know it's a bug, but I currently don't have time to develop on Insurgency and haven't analyzed if I can remove it. And it's perfectly playable if you only use ACE healing.


    Quote Originally Posted by JaFuzz View Post
    I've managed to port Insurgency over to Clafghan, but i have a slight problem, Only 3 small villages have red squares, I think its something to do with the buildings in the other towns, different classnames of the buildings maybe?

    How do i get thse other towns/villages filled up with red squares?
    // set EP1HOUSES to 'true' in order to have the param ignored and AI will spawn in every building, which got positions
    means:
    #define EP1HOUSES true

    Again, if you want the AI not to spawn in some of the houses, add the class names to ILLEGALHOUSES, in the mission-based defines.sqf.
    System Specs:
    Spoiler:

    http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets

    Insurgency Project Home

  10. #610
    I've managed to make clafghan work with insurgency, but due to the size of clafghan i would like to forcefully add red squares to the map, is there anyway of doing this?
    maybe something similar to the "exclude location" thing that worked beautifully for a local area?

    Or maybe adding objects to which the red squares attach them selfs too? small buildings?

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