how do you install it? where do you copy the pbo?
If you have played on that server before you should still have a copy in your mp cache located in Appdata/local/Arma20A
---------- Post added at 09:02 PM ---------- Previous post was at 08:48 PM ----------
Defines sqf. in the main file dir to add or remove weapons limitations etc. I've edited this myself sometime ago (squads) and added 10 man squads and so on.Make sure you add them to UPS to respawn on squad members.
Is it possible to remove red squares - so they show up as empty? I want to create a fob in the airfield (FOB Eddie) on Lingor island but its packed with red squares.
If someone could just point me to the right direction i could just figure the rest out
Thanks
I placed a marker named "exclude_location" and changed the findHouses function in common\functions.sqf to this
PHP Code:findHouses = {
private ["_buildings","_minPositions","_enterables","_alive"];
_buildings = nearestObjects [_this select 0, ["House"], _this select 1];
_minPositions = (_this select 2) - 1;
_alive = _this select 3;
_enterables = [];
{
if (
format["%1", _x buildingPos _minPositions] != "[0,0,0]"
&& EP1HOUSES
&& !(typeOf _x in ILLEGALHOUSES) && (alive _x || !_alive) && (_x distance (getmarkerPos "exclude_location") > 100
)) then {
_enterables set [count _enterables, _x];
};
} forEach _buildings;
_enterables
};
Thank you! Worked perfectly!
Another question - How do i remove vehicles from the MHQ completely ! The FOB is set up and i dont need them![]()
Last edited by JaFuzz; Jul 9 2012 at 13:03.
Thanks for your help but defines.sqf in the mission root folder only defines the center position, the AO radius, cache house positions, gun roof positions, illegal houses, etc.
EDIT: Nevermind, it was in the "common" folder. I've reduced it down to thermal weapons, javelins, and the m24 as intended for squads. Thanks.
Last edited by helios932; Jul 9 2012 at 14:31.
Hello,
I'm having a slight problem.
Whenever playing insurgency and belonging to delta squad (saying delta squad because that is the squad I tested), I as a medic get a scroll wheel menu to Heal people (including myself) when damaged. The problem is that some people I can't use it on and I am completely unable to use it on myself.
This problem doesn't not occur for the alpha squad (after trying the things down below)Scratch that played a bit more and it actually happens on all the squads.
I tried removing the injured folder and file + some code calling that information. Just to see if I can get rid of the scroll wheel option.
But it's still showing up.
It's seriously annoying when playing with my friends, we want to be in delta squad but it's not really playable when you can't aim/stand because you can't heal them with scroll wheel healing.
The Ace healing works fine, it's just the scroll wheel option that I would like to get rid off.
This is insurgency on fallujah with ace
Thanks in advance if anyone can help me with this.
Last edited by Seeings; Jul 12 2012 at 22:23.
Hi.
I've managed to port Insurgency over to Clafghan, but i have a slight problem, Only 3 small villages have red squares, I think its something to do with the buildings in the other towns, different classnames of the buildings maybe?
How do i get thse other towns/villages filled up with red squares?
I have added
to the defines.sqf but it doesnt help// set EP1HOUSES to 'true' in order to have the param ignored and AI will spawn in every building, which got positions
//#define EP1HOUSES (configName(inheritsFrom (configFile >> "CfgVehicles" >> typeOf _x)) == "HOUSE_EP1")
#define EP1HOUSES true
Thanks![]()
Why don't you just add the building names to the ILLEGALHOUSES define, as it was intended?
Since you're experienced ACE'ers why don't you simply ignore the action menu item? I know it's a bug, but I currently don't have time to develop on Insurgency and haven't analyzed if I can remove it. And it's perfectly playable if you only use ACE healing.
// set EP1HOUSES to 'true' in order to have the param ignored and AI will spawn in every building, which got positions
means:
#define EP1HOUSES true
Again, if you want the AI not to spawn in some of the houses, add the class names to ILLEGALHOUSES, in the mission-based defines.sqf.
System Specs:
Spoiler:
http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets
Insurgency Project Home
I've managed to make clafghan work with insurgency, but due to the size of clafghan i would like to forcefully add red squares to the map, is there anyway of doing this?
maybe something similar to the "exclude location" thing that worked beautifully for a local area?
Or maybe adding objects to which the red squares attach them selfs too? small buildings?