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Thread: Insurgency

  1. #21
    Howdy,

    I'm interested in implementing similar AI to what this mission has, but I'm unsure how it operates - you use UPS in some way? How are the insurgents placed in the buildings, yet some still attack as normal? It's very efficient and lovely

  2. #22
    I've voted Insurgency for the Community Awards. Reason? Because it cut down a bit of the Domination-domination
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  3. #23
    Sergeant Major Mosh's Avatar
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    Quote Originally Posted by IceBreakr View Post
    I've voted Insurgency for the Community Awards. Reason? Because it cut down a bit of the Domination-domination
    After playing it for the first time last week, and many times since then, I would have to agree with you.

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  4. #24
    Quote Originally Posted by HateDread View Post
    Howdy,

    I'm interested in implementing similar AI to what this mission has, but I'm unsure how it operates - you use UPS in some way? How are the insurgents placed in the buildings, yet some still attack as normal? It's very efficient and lovely
    I just analyzed now placement works in the mission and roughly put, it checks for buildings which can be entered e.g. those with X or more spawn positions are applicable.

    Then it uses some randomization to decide when an AI gets spawned (based on players within a radius) and it makes sure the building currently can't be seen by the player, so the player doesn't see AIs popping up. Then it also gives the AIs some order to move, so they "look alive". It also makes sure by radius checks, that they don't stack within the same house/spot.

    Then, when the player goes out of range, then the AI despawns.
    System Specs:
    Spoiler:

    http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets

    Insurgency Project Home

  5. #25
    Warrant Officer
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    Been playing this game mode and I'm loving it. I never liked the Domination maps or any of those. I really like the smaller coop missions.
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  6. #26
    Just had to say that I played Insurgency for the first time on Saturday night.
    Amazing - this makes ARMA2 the game is should be.

    This can only get better.

  7. #27
    Insurgency v0.74 released

    Mission available at

    http://dev-heaven.net/projects/insurgency/files

    For improvements and fixes, please see the roadmap at:

    http://dev-heaven.net/projects/insurgency/roadmap

    Please feel free to post your suggestions here or, better even, file a ticket on DevHeaven in the project issue tracker.

    As you can see, it took me quite a while to get ahead, but with the major problems (in terms of code) fixed, I can move on to improve the overall mission and take upon feature requests.

    Next major step will aim at portability towards other maps. I will try to single out code, which applies to specific maps, so that the mission is easily ported.

    If anyone is a good banner designer:

    The project needs a catchy banner for the project home and for anyone to put into their signature who love Insurgency!

    Insurgency Project Home

  8. #28
    Sergeant Major Mosh's Avatar
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    Nice, downloading now, thanks!

  9. #29
    Gunnery Sergeant
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    Thanks for doing this!

    Would love to see a functioning LAN version (for non dedicated servers) with BLUEFOR AI enabled so that 1 or 2 people can play this mission as a bluefor coop.

  10. #30
    Master Gunnery Sergeant Kommiekat's Avatar
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    Sorry for the noob question but.....

    This is mp file that should go into the MP folder??

    Thanks

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